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[Merged by Bors] - Expose wgpu's StencilOperation with bevy #2819
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[Merged by Bors] - Expose wgpu's StencilOperation with bevy #2819
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# Objective Bevy should expose all wgpu types needed for building rendering pipelines. ## Solution Add wgpu's StencilOperation to bevy_render2::render_resource's export.
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A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Sep 14, 2021
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# Objective Bevy should expose all wgpu types needed for building rendering pipelines. Closes #2818 ## Solution Add wgpu's StencilOperation to bevy_render2::render_resource's export.
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# Objective Bevy should expose all wgpu types needed for building rendering pipelines. Closes #2818 ## Solution Add wgpu's StencilOperation to bevy_render2::render_resource's export.
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# Objective Bevy should expose all wgpu types needed for building rendering pipelines. Closes #2818 ## Solution Add wgpu's StencilOperation to bevy_render2::render_resource's export.
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Expose wgpu's StencilOperation with bevy
[Merged by Bors] - Expose wgpu's StencilOperation with bevy
Sep 16, 2021
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Bevy should expose all wgpu types needed for building rendering pipelines.
Closes #2818
Solution
Add wgpu's StencilOperation to bevy_render2::render_resource's export.