-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Merged by Bors] - Pipeline Specialization, Shader Assets, and Shader Preprocessing #3031
Closed
Closed
Changes from 1 commit
Commits
Show all changes
6 commits
Select commit
Hold shift + click to select a range
0ae25d6
Pipeline Specialization
cart 2e06faa
add shader_defs_pipelined to readme
cart d358ced
use strong shader handle in example descriptor
cart c42841f
shadow_shaders -> shadow_pipeline
cart eba3d7d
module descriptor conversion error handling
cart 4815540
clippy
cart File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
[[block]] | ||
struct View { | ||
view_proj: mat4x4<f32>; | ||
projection: mat4x4<f32>; | ||
world_position: vec3<f32>; | ||
}; | ||
[[group(0), binding(0)]] | ||
var<uniform> view: View; | ||
|
||
[[block]] | ||
struct Mesh { | ||
transform: mat4x4<f32>; | ||
}; | ||
[[group(1), binding(0)]] | ||
var<uniform> mesh: Mesh; | ||
|
||
struct Vertex { | ||
[[location(0)]] position: vec3<f32>; | ||
[[location(1)]] normal: vec3<f32>; | ||
[[location(2)]] uv: vec2<f32>; | ||
}; | ||
|
||
struct VertexOutput { | ||
[[builtin(position)]] clip_position: vec4<f32>; | ||
}; | ||
|
||
[[stage(vertex)]] | ||
fn vertex(vertex: Vertex) -> VertexOutput { | ||
let world_position = mesh.transform * vec4<f32>(vertex.position, 1.0); | ||
|
||
var out: VertexOutput; | ||
out.clip_position = view.view_proj * world_position; | ||
return out; | ||
} | ||
|
||
[[stage(fragment)]] | ||
fn fragment() -> [[location(0)]] vec4<f32> { | ||
var color = vec4<f32>(0.0, 0.0, 1.0, 1.0); | ||
# ifdef IS_RED | ||
color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | ||
# endif | ||
return color; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.