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Add rumble support to bevy_gilrs #3868

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4 changes: 4 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -389,6 +389,10 @@ path = "examples/input/gamepad_input.rs"
name = "gamepad_input_events"
path = "examples/input/gamepad_input_events.rs"

[[example]]
name = "gamepad_rumble"
path = "examples/input/gamepad_rumble.rs"

[[example]]
name = "keyboard_input"
path = "examples/input/keyboard_input.rs"
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2 changes: 2 additions & 0 deletions crates/bevy_gilrs/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,10 @@ keywords = ["bevy"]
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.6.0" }
bevy_core = { path = "../bevy_core", version = "0.6.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.6.0" }
bevy_input = { path = "../bevy_input", version = "0.6.0" }
bevy_log = { path = "../bevy_log", version = "0.6.0" }
bevy_utils = { path = "../bevy_utils", version = "0.6.0" }

# other
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6 changes: 6 additions & 0 deletions crates/bevy_gilrs/src/lib.rs
Original file line number Diff line number Diff line change
@@ -1,12 +1,15 @@
mod converter;
mod gilrs_system;
mod rumble;

use bevy_app::{App, CoreStage, Plugin, StartupStage};
use bevy_ecs::schedule::ParallelSystemDescriptorCoercion;
use bevy_input::InputSystem;
use bevy_utils::tracing::error;
pub use gilrs::ff;
use gilrs::GilrsBuilder;
use gilrs_system::{gilrs_event_startup_system, gilrs_event_system};
pub use rumble::{RumbleIntensity, RumbleRequest};
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Suggested change
pub use rumble::{RumbleIntensity, RumbleRequest};
pub use rumble::{gilrs_rumble_system, RumbleIntensity, RumblesManager, RumbleRequest};


#[derive(Default)]
pub struct GilrsPlugin;
Expand All @@ -20,10 +23,13 @@ impl Plugin for GilrsPlugin {
{
Ok(gilrs) => {
app.insert_non_send_resource(gilrs)
.add_event::<RumbleRequest>()
.init_non_send_resource::<rumble::RumblesManager>()
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Suggested change
.init_non_send_resource::<rumble::RumblesManager>()
.init_non_send_resource::<RumblesManager>()

This should just be imported.

.add_startup_system_to_stage(
StartupStage::PreStartup,
gilrs_event_startup_system,
)
.add_system_to_stage(CoreStage::PostUpdate, rumble::gilrs_rumble_system)
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Suggested change
.add_system_to_stage(CoreStage::PostUpdate, rumble::gilrs_rumble_system)
.add_system_to_stage(CoreStage::PostUpdate, gilrs_rumble_system)

.add_system_to_stage(
CoreStage::PreUpdate,
gilrs_event_system.before(InputSystem),
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155 changes: 155 additions & 0 deletions crates/bevy_gilrs/src/rumble.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,155 @@
//! Handle user specified Rumble request events.
use crate::converter::convert_gamepad_id;
use bevy_app::EventReader;
use bevy_core::Time;
use bevy_ecs::{prelude::Res, system::NonSendMut};
use bevy_input::gamepad::Gamepad;
use bevy_log as log;
use bevy_utils::HashMap;
use gilrs::{ff, GamepadId, Gilrs};

pub enum RumbleIntensity {
Strong,
Medium,
Weak,
}
impl RumbleIntensity {
fn effect_type(&self) -> ff::BaseEffectType {
use RumbleIntensity::*;
match self {
Strong => ff::BaseEffectType::Strong { magnitude: 63_000 },
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These values seem super arbitrary and hard-coded.

Medium => ff::BaseEffectType::Strong { magnitude: 40_000 },
Weak => ff::BaseEffectType::Weak { magnitude: 40_000 },
Comment on lines +21 to +22
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This magnitudes shouldn't be the same.

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In the gilrs example They use the same magnitude with a different BaseEffectType (you'll notice here we use Strong for Medium and Weak for Weak) to demonstrate a periodic change in force feedback intensity. Testing it myself with two different controllers, I find all different RumbleIntensity to be distinct enough.

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Didn't notice the different Types here. Then everything is fine here

}
}
}

/// Request `pad` rumble in `gilrs_effect` pattern for `duration_seconds`
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The phrasing here is a little unclear.

///
/// # Notes
///
/// * Does nothing if `pad` does not support rumble
/// * If a new `RumbleRequest` is sent while another one is still executing, it
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I'm not sure if this is always the correct behavior. Could we have an overwriting field perhaps?

/// replaces the old one.
///
/// # Example
///
/// ```
/// # use bevy_gilrs::{RumbleRequest, RumbleIntensity};
/// # use bevy_input::gamepad::Gamepad;
/// # use bevy_app::EventWriter;
/// fn rumble_pad_system(mut rumble_requests: EventWriter<RumbleRequest>) {
/// let request = RumbleRequest::with_intensity(
/// RumbleIntensity::Strong,
/// 10.0,
/// Gamepad(0),
/// );
/// rumble_requests.send(request);
/// }
/// ```
#[derive(Clone)]
pub struct RumbleRequest {
/// The duration in seconds of the rumble
pub duration_seconds: f32,
/// The gilrs descriptor, use [`RumbleRequest::with_intensity`] if you want
/// a simpler API.
pub gilrs_effect: ff::EffectBuilder,
/// The gamepad to rumble
pub pad: Gamepad,
}
impl RumbleRequest {
/// Causes `pad` to rumble for `duration_seconds` at given `intensity`.
pub fn with_intensity(intensity: RumbleIntensity, duration_seconds: f32, pad: Gamepad) -> Self {
let kind = intensity.effect_type();
let effect = ff::BaseEffect {
kind,
..Default::default()
};
let mut gilrs_effect = ff::EffectBuilder::new();
gilrs_effect.add_effect(effect);
RumbleRequest {
duration_seconds,
gilrs_effect,
pad,
}
}
/// Stops provided `pad` rumbling.
pub fn stop(pad: Gamepad) -> Self {
RumbleRequest {
duration_seconds: 0.0,
gilrs_effect: ff::EffectBuilder::new(),
pad,
}
}
}

struct RunningRumble {
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This needs docs; I'm not immediately sure what it does.

deadline: f32,
// We use `effect.drop()` to interact with this, but rustc can't know
// gilrs uses Drop as an API feature.
#[allow(dead_code)]
effect: ff::Effect,
}

#[derive(Default)]
pub(crate) struct RumblesManager {
rumbles: HashMap<GamepadId, RunningRumble>,
}

pub(crate) fn gilrs_rumble_system(
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Suggested change
pub(crate) fn gilrs_rumble_system(
pub(crate) fn play_gilrs_rumble(

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I'm not sure if this should be pub?

time: Res<Time>,
mut gilrs: NonSendMut<Gilrs>,
mut requests: EventReader<RumbleRequest>,
mut manager: NonSendMut<RumblesManager>,
) {
let current_time = time.seconds_since_startup() as f32;
// Remove outdated rumble effects.
if !manager.rumbles.is_empty() {
let mut to_remove = Vec::new();
for (id, RunningRumble { deadline, .. }) in manager.rumbles.iter() {
if *deadline < current_time {
to_remove.push(*id);
}
}
for id in &to_remove {
// `ff::Effect` uses RAII, dropping = deactivating
manager.rumbles.remove(id);
}
}
// Add new effects.
for mut rumble in requests.iter().cloned() {
let gilrs_pad = gilrs
.gamepads()
.find(|(pad_id, _)| convert_gamepad_id(*pad_id) == rumble.pad);
if let Some((pad_id, _)) = gilrs_pad {
let current_time = time.seconds_since_startup() as f32;
let deadline = current_time + rumble.duration_seconds;
let effect = rumble.gilrs_effect.gamepads(&[pad_id]).finish(&mut gilrs);
match effect {
Ok(effect) => {
if let Err(err) = effect.play() {
log::error!(
"Tried to rumble {:?} but an error occurred: {err}",
rumble.pad
);
continue;
};
manager
.rumbles
.insert(pad_id, RunningRumble { deadline, effect });
}
Err(err) => {
log::debug!(
"Tried to rumble {:?} but an error occurred: {err}",
rumble.pad
);
}
}
} else {
log::warn!(
"Tried to trigger rumble on gamepad {:?}, but that gamepad doesn't exist",
rumble.pad,
);
}
}
}
1 change: 1 addition & 0 deletions examples/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -194,6 +194,7 @@ Example | File | Description
`char_input_events` | [`input/char_input_events.rs`](./input/char_input_events.rs) | Prints out all chars as they are inputted.
`gamepad_input` | [`input/gamepad_input.rs`](./input/gamepad_input.rs) | Shows handling of gamepad input, connections, and disconnections
`gamepad_input_events` | [`input/gamepad_input_events.rs`](./input/gamepad_input_events.rs) | Iterates and prints gamepad input and connection events
`gamepad_rumble` | [`input/gamepad_rumble.rs`](./input/gamepad_rumble.rs) | Make a controller rumble
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`gamepad_rumble` | [`input/gamepad_rumble.rs`](./input/gamepad_rumble.rs) | Make a controller rumble
`gamepad_rumble` | [`input/gamepad_rumble.rs`](./input/gamepad_rumble.rs) | Makes a controller vibrate for force-feedback purposes

Keyword stuffing!

`keyboard_input` | [`input/keyboard_input.rs`](./input/keyboard_input.rs) | Demonstrates handling a key press/release
`keyboard_input_events` | [`input/keyboard_input_events.rs`](./input/keyboard_input_events.rs) | Prints out all keyboard events
`keyboard_modifiers` | [`input/keyboard_modifiers.rs`](./input/keyboard_modifiers.rs) | Demonstrates using key modifiers (ctrl, shift)
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70 changes: 70 additions & 0 deletions examples/input/gamepad_rumble.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
use bevy::{
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This needs a module-style doc comment explaining what the example does.

gilrs::{ff, RumbleIntensity, RumbleRequest},
prelude::*,
};

fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(gamepad_system)
.run();
}

fn gamepad_system(
gamepads: Res<Gamepads>,
button_inputs: Res<Input<GamepadButton>>,
mut rumble_requests: EventWriter<RumbleRequest>,
) {
for gamepad in gamepads.iter().cloned() {
let button_pressed = |button| button_inputs.just_pressed(GamepadButton(gamepad, button));
if button_pressed(GamepadButtonType::South) {
info!("(S) South face button: weak rumble for 3 second");
// Use the simplified API provided by bevy
rumble_requests.send(RumbleRequest::with_intensity(
RumbleIntensity::Weak,
3.0,
gamepad,
));
} else if button_pressed(GamepadButtonType::West) {
info!("(W) West face button: strong rumble for 10 second");
rumble_requests.send(RumbleRequest::with_intensity(
RumbleIntensity::Strong,
10.0,
gamepad,
));
} else if button_pressed(GamepadButtonType::East) {
info!("(E) East face button: alternating for 5 seconds");
// Use the gilrs::ff more complex but feature-complete effect
let duration = ff::Ticks::from_ms(800);
let mut effect = ff::EffectBuilder::new();
effect
.add_effect(ff::BaseEffect {
kind: ff::BaseEffectType::Strong { magnitude: 60_000 },
scheduling: ff::Replay {
play_for: duration,
with_delay: duration * 3,
..Default::default()
},
envelope: Default::default(),
})
.add_effect(ff::BaseEffect {
kind: ff::BaseEffectType::Weak { magnitude: 60_000 },
scheduling: ff::Replay {
after: duration * 2,
play_for: duration,
with_delay: duration * 3,
},
..Default::default()
});
let request = RumbleRequest {
pad: gamepad,
gilrs_effect: effect,
duration_seconds: 5.0,
};
rumble_requests.send(request);
} else if button_pressed(GamepadButtonType::North) {
info!("(N) North face button: Interupt the current rumble");
rumble_requests.send(RumbleRequest::stop(gamepad));
}
}
}