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[Merged by Bors] - Make accessors for mesh vertices and indices public. #3906

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@nebkor nebkor commented Feb 9, 2022

Objective

Make it easy to get position and index data from Meshes.

Solution

It was previously possible to get the mesh data by manually matching on Mesh::VertexAttributeValues and Mesh::Indicesas in the bodies of these two methods (VertexAttributeValues::as_float3(&self) and Indices::iter(&self)), but that's needless duplication that making these methods pub fixes.

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label Feb 9, 2022
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use and removed S-Needs-Triage This issue needs to be labelled labels Feb 10, 2022
@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 5, 2022
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bors r+

bors bot pushed a commit that referenced this pull request May 9, 2022
# Objective

Make it easy to get position and index data from Meshes.

## Solution

It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
@bors bors bot changed the title Make accessors for mesh vertices and indices public. [Merged by Bors] - Make accessors for mesh vertices and indices public. May 9, 2022
@bors bors bot closed this May 9, 2022
robtfm pushed a commit to robtfm/bevy that referenced this pull request May 10, 2022
# Objective

Make it easy to get position and index data from Meshes.

## Solution

It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
exjam pushed a commit to exjam/bevy that referenced this pull request May 22, 2022
# Objective

Make it easy to get position and index data from Meshes.

## Solution

It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

Make it easy to get position and index data from Meshes.

## Solution

It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
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A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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