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Locals in exclusive systems #3946

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4 changes: 4 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -319,6 +319,10 @@ path = "examples/ecs/component_change_detection.rs"
name = "event"
path = "examples/ecs/event.rs"

[[example]]
name = "exclusive_system_tricks"
path = "examples/ecs/exclusive_system_tricks.rs"

[[example]]
name = "fixed_timestep"
path = "examples/ecs/fixed_timestep.rs"
Expand Down
4 changes: 2 additions & 2 deletions crates/bevy_ecs/src/schedule/system_descriptor.rs
Original file line number Diff line number Diff line change
Expand Up @@ -78,9 +78,9 @@ impl IntoSystemDescriptor<()> for ExclusiveSystemDescriptor {
}
}

impl<F> IntoSystemDescriptor<()> for ExclusiveSystemFn<F>
impl<F, P> IntoSystemDescriptor<()> for ExclusiveSystemFn<F, P>
where
F: FnMut(&mut crate::prelude::World) + Send + Sync + 'static,
ExclusiveSystemFn<F, P>: ExclusiveSystem,
{
fn into_descriptor(self) -> SystemDescriptor {
new_exclusive_descriptor(Box::new(self)).into_descriptor()
Expand Down
95 changes: 58 additions & 37 deletions crates/bevy_ecs/src/system/exclusive_system.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,9 @@
use bevy_ecs_macros::all_tuples;

use crate::{
archetype::ArchetypeGeneration,
system::{check_system_change_tick, BoxedSystem, IntoSystem},
prelude::{FromWorld, Local},
system::{check_system_change_tick, BoxedSystem, IntoSystem, Resource},
world::World,
};
use std::borrow::Cow;
Expand All @@ -15,59 +18,77 @@ pub trait ExclusiveSystem: Send + Sync + 'static {
fn check_change_tick(&mut self, change_tick: u32);
}

pub struct ExclusiveSystemFn<F> {
pub struct ExclusiveSystemFn<F, L> {
func: F,
name: Cow<'static, str>,
last_change_tick: u32,
locals: Option<L>,
}

impl<F> ExclusiveSystem for ExclusiveSystemFn<F>
where
F: FnMut(&mut World) + Send + Sync + 'static,
{
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}
macro_rules! impl_exclusive_system {
($($t:ident),*) => {
#[allow(non_snake_case)]
impl<F, $($t: FromWorld + Resource,)*> ExclusiveSystem for ExclusiveSystemFn<F, ($($t,)*)>
where
F: FnMut(&mut World, $(Local<$t>,)*) + Send + Sync + 'static,
{
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}

fn run(&mut self, world: &mut World) {
// The previous value is saved in case this exclusive system is run by another exclusive
// system
let saved_last_tick = world.last_change_tick;
world.last_change_tick = self.last_change_tick;
fn run(&mut self, world: &mut World) {
// The previous value is saved in case this exclusive system is run by another exclusive
// system
let saved_last_tick = world.last_change_tick;
world.last_change_tick = self.last_change_tick;

(self.func)(world);
let ($($t,)*) = self.locals.as_mut().unwrap();
(self.func)(world, $(Local::wrap($t),)*);

let change_tick = world.change_tick.get_mut();
self.last_change_tick = *change_tick;
*change_tick += 1;
let change_tick = world.change_tick.get_mut();
self.last_change_tick = *change_tick;
*change_tick += 1;

world.last_change_tick = saved_last_tick;
}
world.last_change_tick = saved_last_tick;
}

fn initialize(&mut self, _: &mut World) {}
fn initialize(&mut self, _world: &mut World) {
self.locals = Some(($($t::from_world(_world),)*));
}

fn check_change_tick(&mut self, change_tick: u32) {
check_system_change_tick(&mut self.last_change_tick, change_tick, self.name.as_ref());
}
fn check_change_tick(&mut self, change_tick: u32) {
check_system_change_tick(
&mut self.last_change_tick,
change_tick,
self.name.as_ref(),
);
}
}


impl<F, $($t: FromWorld + Resource,)*> IntoExclusiveSystem<&mut World, ExclusiveSystemFn<F, ($($t,)*)>> for F
where
F: FnMut(&mut World, $(Local<$t>,)*) + Send + Sync + 'static,
{
fn exclusive_system(self) -> ExclusiveSystemFn<F, ($($t,)*)> {
ExclusiveSystemFn {
func: self,
name: core::any::type_name::<F>().into(),
last_change_tick: 0,
locals: None,
}
}
}

};
}

all_tuples!(impl_exclusive_system, 0, 12, L);
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Suggested change
all_tuples!(impl_exclusive_system, 0, 12, L);
all_tuples!(impl_exclusive_system, 0, 16, L);

I would rather have all all_tuples work on the same maximum number of items in a tuple, so 16. It would be less surprising for users


pub trait IntoExclusiveSystem<Params, SystemType> {
fn exclusive_system(self) -> SystemType;
}

impl<F> IntoExclusiveSystem<&mut World, ExclusiveSystemFn<F>> for F
where
F: FnMut(&mut World) + Send + Sync + 'static,
{
fn exclusive_system(self) -> ExclusiveSystemFn<F> {
ExclusiveSystemFn {
func: self,
name: core::any::type_name::<F>().into(),
last_change_tick: 0,
}
}
}

pub struct ExclusiveSystemCoerced {
system: BoxedSystem<(), ()>,
archetype_generation: ArchetypeGeneration,
Expand Down
7 changes: 7 additions & 0 deletions crates/bevy_ecs/src/system/function_system.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
use crate::{
archetype::{Archetype, ArchetypeComponentId, ArchetypeGeneration, ArchetypeId},
component::ComponentId,
prelude::FromWorld,
query::{Access, FilteredAccessSet},
system::{
check_system_change_tick, ReadOnlySystemParamFetch, System, SystemParam, SystemParamFetch,
Expand Down Expand Up @@ -168,6 +169,12 @@ impl<Param: SystemParam> SystemState<Param> {
}
}

impl<Param: SystemParam> FromWorld for SystemState<Param> {
fn from_world(world: &mut World) -> Self {
Self::new(world)
}
}

/// A trait for defining systems with a [`SystemParam`] associated type.
///
/// This facilitates the creation of systems that are generic over some trait
Expand Down
6 changes: 6 additions & 0 deletions crates/bevy_ecs/src/system/system_param.rs
Original file line number Diff line number Diff line change
Expand Up @@ -627,6 +627,12 @@ impl<'w, 's> SystemParamFetch<'w, 's> for WorldState {
/// ```
pub struct Local<'a, T: Resource>(&'a mut T);

impl<'a, T: Resource> Local<'a, T> {
pub(crate) fn wrap(x: &'a mut T) -> Self {
Self(x)
}
}

// SAFE: Local only accesses internal state
unsafe impl<T: Resource> ReadOnlySystemParamFetch for LocalState<T> {}

Expand Down
20 changes: 20 additions & 0 deletions crates/bevy_ecs/src/world/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ mod spawn_batch;
mod world_cell;

pub use crate::change_detection::Mut;
use bevy_ecs_macros::all_tuples;
pub use entity_ref::*;
pub use spawn_batch::*;
pub use world_cell::*;
Expand Down Expand Up @@ -1224,6 +1225,25 @@ impl<T: Default> FromWorld for T {
}
}

/// Wrapper type to enable getting multiple [`FromWorld`] types in one type.
///
/// This wrapper is necessary because a [`FromWorld`] implementation for a tuple of
/// [`FromWorld`] implementing types would conflict with the [`FromWorld`] impl over all
/// [`Default`] type.
pub struct FromWorldWrap<T>(pub T);

macro_rules! impl_from_world {
($($t:ident),*) => {
impl<$($t: FromWorld,)*> FromWorld for FromWorldWrap<($($t,)*)> {
fn from_world(_world: &mut World) -> Self {
FromWorldWrap(($($t::from_world(_world),)*))
}
}
};
}

all_tuples!(impl_from_world, 0, 12, T);
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same


struct MainThreadValidator {
main_thread: std::thread::ThreadId,
}
Expand Down
1 change: 1 addition & 0 deletions examples/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -167,6 +167,7 @@ Example | File | Description
`ecs_guide` | [`ecs/ecs_guide.rs`](./ecs/ecs_guide.rs) | Full guide to Bevy's ECS
`component_change_detection` | [`ecs/component_change_detection.rs`](./ecs/component_change_detection.rs) | Change detection on components
`event` | [`ecs/event.rs`](./ecs/event.rs) | Illustrates event creation, activation, and reception
`exclusive_system_tricks` | [`ecs/exclusive_system_tricks.rs`](./ecs/exclusive_system_tricks.rs) | A basic guide to using exclusive systems and exclusive world access.
`fixed_timestep` | [`ecs/fixed_timestep.rs`](./ecs/fixed_timestep.rs) | Shows how to create systems that run every fixed timestep, rather than every tick
`generic_system` | [`ecs/generic_system.rs`](./ecs/generic_system.rs) | Shows how to create systems that can be reused with different types
`hierarchy` | [`ecs/hierarchy.rs`](./ecs/hierarchy.rs) | Creates a hierarchy of parents and children entities
Expand Down
57 changes: 57 additions & 0 deletions examples/ecs/exclusive_system_tricks.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
use bevy::{
ecs::system::{lifetimeless::*, SystemState},
prelude::*,
};

fn main() {
App::new()
.init_resource::<MyCustomSchedule>()
.insert_resource(SpawnCount(5))
.add_system(simple_exclusive_system.exclusive_system())
.add_system(stateful_exclusive_system.exclusive_system())
.run();
}

#[derive(Default)]
struct MyCustomSchedule(Schedule);

struct SpawnCount(usize);

#[derive(Component)]
struct MyComponent;

/// Just a simple exclusive system - this function will run with mutable access to
/// the main app world. This lets it run other schedules, or modify and query the
/// world in hard-to-predict ways, which makes it a powerful primitive.
fn simple_exclusive_system(world: &mut World) {
world.resource_scope(|world, mut my_schedule: Mut<MyCustomSchedule>| {
// The resource_scope method is one of the main tools for working with &mut World.
// This method will temporarily remove the resource from the ECS world and let you
// access it while still keeping &mut World. A particularly popular pattern is storing
// schedules, stages, and other similar "runnables" in the world, taking them out
// using resource_scope, and running them with the world:
my_schedule.0.run(world);
// This is fairly simple, but you can implement rather complex custom executors in this manner.
});
}

/// You can also use exclusive systems as mostly-normal systems but with the ability to
/// change parameter sets and flush commands midway through.
fn stateful_exclusive_system(
world: &mut World,
mut part_one_state: Local<SystemState<(SRes<SpawnCount>, SCommands)>>,
mut part_two_state: Local<SystemState<SQuery<Read<MyComponent>>>>,
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) {
let (resource, mut commands) = part_one_state.get(world);
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Oh fascinating: this "just works" without initial values because of the FromWorld impl 🤔

let res = resource.0;
commands.spawn_batch((0..res).map(|_| (MyComponent,)));

// Don't forget to apply your state, or commands won't take effect!
part_one_state.apply(world);
let query = part_two_state.get(world);
let entity_count = query.iter().len();
// note how the entities spawned in this system are observed,
// and how resources fetched in earlier stages can still be
// used if they're cloned out, or small enough to copy out.
assert_eq!(entity_count, res);
}