-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Merged by Bors] - Move import_path definitions into shader source #3976
Closed
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
superdump
approved these changes
Feb 18, 2022
bors r+ |
bors bot
pushed a commit
that referenced
this pull request
Feb 18, 2022
This enables shaders to (optionally) define their import path inside their source. This has a number of benefits: 1. enables users to define their own custom paths directly in their assets 2. moves the import path "close" to the asset instead of centralized in the plugin definition, which seems "better" to me. 3. makes "internal hot shader reloading" way more reasonable (see #3966) 4. logically opens the door to importing "parts" of a shader by defining "import_path blocks". ```rust #define_import_path bevy_pbr::mesh_struct struct Mesh { model: mat4x4<f32>; inverse_transpose_model: mat4x4<f32>; // 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options. flags: u32; }; let MESH_FLAGS_SHADOW_RECEIVER_BIT: u32 = 1u; ```
bors
bot
changed the title
Move import_path definitions into shader source
[Merged by Bors] - Move import_path definitions into shader source
Feb 18, 2022
molikto
pushed a commit
to molikto/bevy
that referenced
this pull request
Feb 20, 2022
This enables shaders to (optionally) define their import path inside their source. This has a number of benefits: 1. enables users to define their own custom paths directly in their assets 2. moves the import path "close" to the asset instead of centralized in the plugin definition, which seems "better" to me. 3. makes "internal hot shader reloading" way more reasonable (see bevyengine#3966) 4. logically opens the door to importing "parts" of a shader by defining "import_path blocks". ```rust #define_import_path bevy_pbr::mesh_struct struct Mesh { model: mat4x4<f32>; inverse_transpose_model: mat4x4<f32>; // 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options. flags: u32; }; let MESH_FLAGS_SHADOW_RECEIVER_BIT: u32 = 1u; ```
kurtkuehnert
pushed a commit
to kurtkuehnert/bevy
that referenced
this pull request
Mar 6, 2022
This enables shaders to (optionally) define their import path inside their source. This has a number of benefits: 1. enables users to define their own custom paths directly in their assets 2. moves the import path "close" to the asset instead of centralized in the plugin definition, which seems "better" to me. 3. makes "internal hot shader reloading" way more reasonable (see bevyengine#3966) 4. logically opens the door to importing "parts" of a shader by defining "import_path blocks". ```rust #define_import_path bevy_pbr::mesh_struct struct Mesh { model: mat4x4<f32>; inverse_transpose_model: mat4x4<f32>; // 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options. flags: u32; }; let MESH_FLAGS_SHADOW_RECEIVER_BIT: u32 = 1u; ```
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This enables shaders to (optionally) define their import path inside their source. This has a number of benefits: