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[Merged by Bors] - unsafeify World::entities_mut
#4093
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@@ -198,7 +198,7 @@ impl Plugin for RenderPlugin { | |||
// flushing as "invalid" ensures that app world entities aren't added as "empty archetype" entities by default | |||
// these entities cannot be accessed without spawning directly onto them | |||
// this _only_ works as expected because clear_entities() is called at the end of every frame. | |||
render_app.world.entities_mut().flush_as_invalid(); | |||
unsafe { render_app.world.entities_mut() }.flush_as_invalid(); |
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Is there a way to avoid this entirely?
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not sure, I dont particularly understand what the render app is actually trying to accomplish here 😅
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the render app "reserve" all the entities from the main app, but actually spawn something only on some of them. this marks all entities by default as invalid so that the one which won't be used aren't usable
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The "right" way to do this would be to expose a safe mirror of flush_as_invalid()
on World. But honestly this feature is niche enough that im fine leaving this as-is for now.
World::entities_mut
>:(World::entities_mut
>:(
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Figuring out how to fix the |
World::entities_mut
>:(World::entities_mut
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I agree with this change: this is very easy to create UB in safe code with, and so it's unsound if this is safe.
Entities
is not very useful in general to the average user, and mutating it is particularly rare.
I really wish we would could avoid this being pub
, but we can't, as it's needed in bevy_render.
Adding to the 0.7 milestone; this is now actually UB since #4298 is merged. |
bors r+ |
# Objective make bevy ecs a lil bit less unsound ## Solution make unsound API unsafe so that there is an unsafe block to blame: ```rust use bevy_ecs::prelude::*; #[derive(Debug, Component)] struct Foo(u8); fn main() { let mut world = World::new(); let e1 = world.spawn().id(); let e2 = world.spawn().insert(Foo(2)).id(); world.entities_mut().meta[0] = world.entities_mut().meta[1].clone(); let foo = world.entity(e1).get::<Foo>().unwrap(); // whoo i love having components i dont have dbg!(foo); } ``` This is not _strictly_ speaking UB, however: - `Query::get_multiple` cannot work if this is allowed - bevy_ecs is a pile of unsafe code whose soundness generally depends on the world being in a "correct" state with "no funny business" so it seems best to disallow this - it is trivial to get bevy to panic inside of functions with safety invariants that have been violated (the entity location is not valid) - it seems to violate what the safety invariant on `Entities::flush` is trying to ensure
World::entities_mut
World::entities_mut
# Objective make bevy ecs a lil bit less unsound ## Solution make unsound API unsafe so that there is an unsafe block to blame: ```rust use bevy_ecs::prelude::*; #[derive(Debug, Component)] struct Foo(u8); fn main() { let mut world = World::new(); let e1 = world.spawn().id(); let e2 = world.spawn().insert(Foo(2)).id(); world.entities_mut().meta[0] = world.entities_mut().meta[1].clone(); let foo = world.entity(e1).get::<Foo>().unwrap(); // whoo i love having components i dont have dbg!(foo); } ``` This is not _strictly_ speaking UB, however: - `Query::get_multiple` cannot work if this is allowed - bevy_ecs is a pile of unsafe code whose soundness generally depends on the world being in a "correct" state with "no funny business" so it seems best to disallow this - it is trivial to get bevy to panic inside of functions with safety invariants that have been violated (the entity location is not valid) - it seems to violate what the safety invariant on `Entities::flush` is trying to ensure
# Objective make bevy ecs a lil bit less unsound ## Solution make unsound API unsafe so that there is an unsafe block to blame: ```rust use bevy_ecs::prelude::*; #[derive(Debug, Component)] struct Foo(u8); fn main() { let mut world = World::new(); let e1 = world.spawn().id(); let e2 = world.spawn().insert(Foo(2)).id(); world.entities_mut().meta[0] = world.entities_mut().meta[1].clone(); let foo = world.entity(e1).get::<Foo>().unwrap(); // whoo i love having components i dont have dbg!(foo); } ``` This is not _strictly_ speaking UB, however: - `Query::get_multiple` cannot work if this is allowed - bevy_ecs is a pile of unsafe code whose soundness generally depends on the world being in a "correct" state with "no funny business" so it seems best to disallow this - it is trivial to get bevy to panic inside of functions with safety invariants that have been violated (the entity location is not valid) - it seems to violate what the safety invariant on `Entities::flush` is trying to ensure
Objective
make bevy ecs a lil bit less unsound
Solution
make unsound API unsafe so that there is an unsafe block to blame:
This is not strictly speaking UB, however:
Query::get_multiple
cannot work if this is allowedEntities::flush
is trying to ensure