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[Merged by Bors] - Fix animation: shadow and wireframe support #4367
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alice-i-cecile
added
C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
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Mar 30, 2022
Oops that was my bad. I consolidated the bindings in the other PR, but missed these. |
bors r+ |
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Mar 30, 2022
# Objective Animation with shadows crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `shadow_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 1, binding: 1 } is not available in the layout pipeline layout visibility flags don't include the shader stage ``` Animation with wireframe crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `opaque_mesh_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 2, binding: 0 } is not available in the layout pipeline layout binding is missing from the pipeline layout ``` ## Solution - Fix the bindings
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Fix animation: shadow and wireframe support
[Merged by Bors] - Fix animation: shadow and wireframe support
Mar 30, 2022
aevyrie
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Jun 7, 2022
# Objective Animation with shadows crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `shadow_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 1, binding: 1 } is not available in the layout pipeline layout visibility flags don't include the shader stage ``` Animation with wireframe crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `opaque_mesh_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 2, binding: 0 } is not available in the layout pipeline layout binding is missing from the pipeline layout ``` ## Solution - Fix the bindings
ItsDoot
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Feb 1, 2023
# Objective Animation with shadows crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `shadow_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 1, binding: 1 } is not available in the layout pipeline layout visibility flags don't include the shader stage ``` Animation with wireframe crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `opaque_mesh_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 2, binding: 0 } is not available in the layout pipeline layout binding is missing from the pipeline layout ``` ## Solution - Fix the bindings
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Objective
Animation with shadows crashes with:
Animation with wireframe crashes with:
Solution