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Implement Reflect for PhantomData #5145
Implement Reflect for PhantomData #5145
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Hm, this is the not-so-great part about reflecting
PhantomData
:Ideally, we wouldn't need to include this in our RON or scene files since it's essentially just metadata for the compiler. To me, this is the biggest reason why we might not want to reflect
PhantomData
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I absolutely agree. I feel that this overhead, even if it is small, is not worth it for the minuscule benefit.
Unless we can manually implement
Reflect
to avoid this, I don't think it is worth implementing.