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[Merged by Bors] - Support array / cubemap / cubemap array textures in KTX2 #5325
[Merged by Bors] - Support array / cubemap / cubemap array textures in KTX2 #5325
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Division rounding up is used often. Could we abstract this into a local definition of
div_ceil
until it's available?Also, maybe
NonZeroUsize
could help to avoid most of the.max(1)
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Good idea! I was thinking of extracting the rounding code. Some functionality is in wgpu’s texture format description but there are other cases. I’m going to be out today so won’t have time to address this unfortunately.
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Given that we're shotgunning this into 0.8 (and rob isn't available to make changes right now), I think this should be done later. Good idea though!