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Implement WorldQuery for EntityRef #6960
Implement WorldQuery for EntityRef #6960
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Does a
Query<EntityRef>
conflict withRes<Foo>
with aread_all
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No, but a
ResMut<T>
would conflict under this access model. We could split this between "read all components" and "reads all resources" but I'm not sure how that would interact with the bitsets. Happy to try to do this in this PR, or defer it until later.There was a problem hiding this comment.
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I'd prefer to split that out (and I do think that should be done): that sort of work needs careful review.
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Should I address this as a part of this PR or should I leave this for later?
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Leave it until later please.
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This means that you can have a system with
Query<(EntityRef, &A)>
that is fine, until you docommands.entity(entity).insert(A)
, right? Can we have a test for that?There was a problem hiding this comment.
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That's probably still fine since it only mutates the command queue and not the entity directly.
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Yeah I didn't expect it to be unsound, just something to keep in mind where a system may panic depending on the entities and components in the world.
Like how
(a: Query<(&mut A, &C)>, b: Query<(&mut A, &B)>)
used to only conflict as soon as a (A, B, C) entity is spawned. https://bevyengine.org/news/bevy-0-5/#query-conflicts-use-componentid-instead-of-archetypecomponentid