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fix: layer rendering (#3339)
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okwasniewski authored Aug 12, 2024
1 parent 3f3d3b4 commit 0b73e8c
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/renderer_mtl.mm
Original file line number Diff line number Diff line change
Expand Up @@ -546,9 +546,9 @@ bool init(const Init& _init)
m_numWindows = 1;

#if BX_PLATFORM_VISIONOS
if ((m_mainFrameBuffer.m_swapChain->m_useLayerRenderer
&& NULL == m_mainFrameBuffer.m_swapChain->m_layerRenderer)
|| NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
bool useLayerRenderer = m_mainFrameBuffer.m_swapChain->m_useLayerRenderer;
if ((useLayerRenderer && NULL == m_mainFrameBuffer.m_swapChain->m_layerRenderer)
|| (!useLayerRenderer && NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer))
#else
if (NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
#endif // BX_PLATFORM_VISIONOS
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