Supported shader barycentric coords on OpenGL, Vulkan and Metal #3090
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Fragment shader barycentric coords support following this spec: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_fragment_shader_barycentric.html
I have modified some 3rdparty sources for this to work and I have made PRs of those to their respected repositories:
KhronosGroup/glslang#3198
KhronosGroup/SPIRV-Cross#2137
So when the above gets approved and merged, it will be already here.