Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Insert vkDeviceWaitIdle to prevent VK_DEVICE_LOST. #3363

Merged
merged 1 commit into from
Oct 8, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions src/renderer_vk.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7100,6 +7100,12 @@ VK_DESTROY
const VkDevice device = s_renderVK->m_device;
const VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;

// Waiting for the device to be idle seems to get rid of VK_DEVICE_LOST
// upon resizing the window quickly. (See https://github.com/mpv-player/mpv/issues/8360
// and https://github.com/bkaradzic/bgfx/issues/3227).
result = vkDeviceWaitIdle(device);
BX_WARN(VK_SUCCESS == result, "Create swapchain error: vkDeviceWaitIdle() failed: %d: %s", result, getName(result));

VkSurfaceCapabilitiesKHR surfaceCapabilities;
result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, m_surface, &surfaceCapabilities);

Expand Down
Loading