Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update socketio-group (minor) #22

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

ccopsey
Copy link
Contributor

@ccopsey ccopsey commented Dec 8, 2021

This PR contains the following updates:

Package Type Update Change
socket.io dependencies minor 2.0.0 -> 2.3.0
socket.io-client dependencies minor 2.0.0 -> 2.3.1

Release Notes

socketio/socket.io

v2.3.0

Compare Source

This release mainly contains a bump of the engine.io and ws packages, but no additional features.

Links:

v2.2.0

Compare Source

Features

  • add cache-control header when serving the client source (#​2907)

Bug fixes

  • throw an error when trying to access the clients of a dynamic namespace (#​3355)
Links

v2.1.1

Compare Source

Features

socket.local.to('room101').emit(/* */);

Bug fixes

(client) fire an error event on middleware failure for non-root namespace (socketio/socket.io-client#1202)

Links:

v2.1.0

Compare Source

Features
// by default, the object is recursively scanned to check whether it contains some binary data
// in the following example, the check is skipped in order to improve performance
socket.binary(false).emit('plain-object', object);

// it also works at the namespace level
io.binary(false).emit('plain-object', object);
  • add support for dynamic namespaces (#​3195)
io.of(/^\/dynamic-\d+$/).on('connect', (socket) => {
  // socket.nsp.name = '/dynamic-101'
});

// client-side
const client = require('socket.io-client')('/dynamic-101');
Bug fixes
  • properly emit 'connect' when using a custom namespace (#​3197)
  • include the protocol in the origins check (#​3198)
Important note ⚠️ from Engine.IO 3.2.0 release

There are two non-breaking changes that are somehow quite important:

var engine = require('engine.io');
var server = engine.listen(3000, {
  wsEngine: 'uws'
});
Links:

v2.0.4

Compare Source

Bug fixes

  • do not throw when receiving an unhandled error packet (#​3038)
  • reset rooms object before broadcasting from namespace (#​3039)
Links:

v2.0.3

Compare Source

Bug fixes

  • reset rooms object before broadcasting (#​2970)
  • fix middleware initialization (#​2969)
Links:

v2.0.2

Compare Source

Bug fixes
  • fix timing issues with middleware (#​2948)
Links:

v2.0.1

Compare Source

Bug fixes

- update path of client file (#​2934)

Links:
socketio/socket.io-client

v2.3.1

Compare Source

The debug dependency has been reverted to ~3.1.0, as the newer versions contains ES6 syntax which breaks in IE
browsers.

Please note that this only applied to users that bundle the Socket.IO client in their application, with webpack for
example, as the "official" bundles (in the dist/ folder) were already transpiled with babel.

For webpack users, you can also take a look at the webpack-remove-debug
plugin.

Bug Fixes
  • fix reconnection after opening socket asynchronously (#​1253) (050108b)

v2.3.0

Compare Source

Links:

v2.2.0

Compare Source

Bug fixes

Links:

v2.1.1

Compare Source

Bug fixes

  • fire an error event on middleware failure for non-root namespace (#​1202)
Links:

v2.1.0

Compare Source

Matching Socket.IO 2.1.0 release notes

Features
// by default, the object is recursively scanned to check whether it contains some binary data
// in the following example, the check is skipped in order to improve performance
socket.binary(false).emit('plain-object', object);
Links:

v2.0.4

Compare Source

Following server version bump.

Links:

v2.0.3

Compare Source

Following server version bump.

Links:

v2.0.2

Compare Source

Bug fixes
  • do not update the opts.query reference (#​1121)
Links:

v2.0.1

Compare Source

(following socket.io version bump)

Links:

Configuration

📅 Schedule: At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

👻 Immortal: This PR will be recreated if closed unmerged. Get config help if that's undesired.


  • If you want to rebase/retry this PR, click this checkbox.

This PR has been generated by Renovate Bot.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant