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🤖 I have created a release *beep* *boop* --- ## [1.1.0](v1.0.0...v1.1.0) (2024-12-06) ### ✨ Features * add all hyperopts to contrast limits ([1fa9d6a](1fa9d6a)) * add decimation algorithm for contrast limit computation ([9499967](9499967)) * Add default opacity to 1 and blend to additive ([cb32980](cb32980)) * Add default opacity to 1 and blend to additive (CC-165) ([#27](#27)) ([3316c78](3316c78)) * add hide high noise option ([bf97c93](bf97c93)) * add initial hyperopt ([05ab24d](05ab24d)) * add optimisation for hyperparams to the contrast limit class w test ([17a311b](17a311b)) * add segmentation property objects ([d7664bc](d7664bc)) * add v1 of GMM and k-means contrast limits ([eda99a9](eda99a9)) * Add volume rendering contrast limits ([#25](#25)) ([10669d5](10669d5)) * Adding release please ([#19](#19)) ([4ec9ca7](4ec9ca7)) * allow seg gen to control the segments shown, have random colours, and the mesh render scale ([759def1](759def1)) * allow to not persist big zarrs ([62166af](62166af)) * better window limits from contrast ([96ece94](96ece94)) * change print to logging of chunk comparison size ([878a7a7](878a7a7)) * clean up contrast limits ([87e25e5](87e25e5)) * contrast limit improvements ([ff5ef94](ff5ef94)) * datasets for contrast limit testing ([25b7861](25b7861)) * Disable "pick" by default for segmentation layer. ([#28](#28)) ([8287be7](8287be7)) * Disable "pick" for default value in segmentation layer ([3af57f4](3af57f4)) * improve CDF based contrast limits ([822be9f](822be9f)) * improve high value hide control ([5d3a8ae](5d3a8ae)) * improve manual limits testing and add auto screenshots ([a24ad8c](a24ad8c)) * include manual test for contrast ([1882a91](1882a91)) * include new contrast limit methods ([75b1a2e](75b1a2e)) * incorportate hyperopt in api test ([0003de9](0003de9)) * link seg properties into mesh and seg creation ([dfbd34a](dfbd34a)) * main public API to limits tuning ([71112c9](71112c9)) * make public API to contrast limits ([30eaa75](30eaa75)) * mesh precompute functions and state generation ([#23](#23)) ([02439d8](02439d8)) * more control over image JSON generator ([e15bace](e15bace)) * more control over mesh from segmentation ([e1af340](e1af340)) * per comp GMM standard deviation ([94240a7](94240a7)) * progress on contrast limits ([5f9e7e0](5f9e7e0)) * tuned two best methods, need removal of tuning params ([f4c076f](f4c076f)) * tuning contrast limits ([356ca03](356ca03)) * update gmm sample size ([ff01ae5](ff01ae5)) * update shader names ([2dfe36f](2dfe36f)) * update tuning ([65c3f93](65c3f93)) ### 🐞 Bug Fixes * allow segmentation to overwrite existing segment properties ([#26](#26)) ([dc38b7d](dc38b7d)) * allow segmentation to overwrite existing segment properties on new run ([54c1b14](54c1b14)) * calculate grid size over all LODs, not LOD 0 only ([2753486](2753486)) * correct flag for projection_quaternion default ([2692a6d](2692a6d)) * correct numpy array in type hint after using | None ([945fbc8](945fbc8)) * correct octree processing at borders ([02cd34e](02cd34e)) * correct val typo for value in shader builder ([16b89ca](16b89ca)) * don't crash on projection quaternion, allow axis line hiding ([683babf](683babf)) * first round of octree improvements ([0f3d863](0f3d863)) * gmm limits don't go out of data bounds ([ae99495](ae99495)) * have VR limits inverted using our control not builtin ([ebc8911](ebc8911)) * improve contrast limits ([452a7bf](452a7bf)) * include patched octree in multires code ([1df1024](1df1024)) * issue with empty screenshots ([c4ff38a](c4ff38a)) * json scale typing and also processing for meshes ([4c5123c](4c5123c)) * process data in chunks for bounding box to not run out of memory ([7e09ce4](7e09ce4)) * remove accidental debug print ([b52ea24](b52ea24)) * remove top level matplotlib import ([62dddaa](62dddaa)) * **test:** test fixes after shader and limit changes ([7923a2a](7923a2a)) * update docstring for decimation aggressiveness ([2516420](2516420)) ### 📝 Documentation * add docstring ([bcc2c14](bcc2c14)) * improve docs on window from limits ([653cea1](653cea1)) * update notes about meshes ([29d7010](29d7010)) ### 💅 Styles * rename oriented point JSON generator ([#21](#21)) ([d1fd921](d1fd921)) ### 🧹 Miscellaneous Chores * formatting ([b19dd7d](b19dd7d)) * linting fix ([a066566](a066566)) * update lock file ([5fdc75c](5fdc75c)) ### ♻️ Code Refactoring * make calculator not intended to be reusable, but tied to a volume. Also make the base calc abstract ([b108b2d](b108b2d)) * remove Optional and more generic dirs, fix redundant code line ([f1a179a](f1a179a)) * remove timing function for experiment ([aeb13db](aeb13db)) * rename oriented point JSON generator ([2f2c8e9](2f2c8e9)) ### 🧪 Tests * add contrast limit test ([d70c05f](d70c05f)) * add manual test for mask from segmentation ([ea3ffd7](ea3ffd7)) * add other URLs for contrast limits ([4cef902](4cef902)) * better contrast limit manual test ([9a60925](9a60925)) * better mesh from seg test ([7d29fd6](7d29fd6)) * disable long running test ([d8af9d4](d8af9d4)) * update manual tests with seg properties ([b482f6e](b482f6e)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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