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[next] Initial upgrade to Compose Multiplatform 1.7.0-alpha (#250)
This is the initial PR to integrate Compose Multiplatform 1.7.0 (currently alpha) in Haze. The big goal here is to merge the different platform implementations into 1 common implementation powered by the new `GraphicsLayer` APIs in Compose 1.7.0. Since Compose GraphicsLayers are similar in concept and API to Android RenderNodes, refactoring the existing Android implementation to work on all platforms has been fairly easy. The `RenderEffect` applied is different per platform, but all of the layer handling is in `commonMain`.
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# .swiftpm | ||
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# fastlane | ||
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