Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
chrisjbreisch authored Jun 20, 2022
1 parent e988828 commit 4e0de0a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@ It's all 32-bit single-precision in Level I, and that's what I've implemented al
implementation predates [IEEE 754](https://en.wikipedia.org/wiki/IEEE_754) and suffers from rounding error
in some cases that don't apply to modern computers. Some examples in the book display the issues with
these rounding errors. My emulator will display the numbers with more accuracy.
- I've given you 16 K or RAM. The original Level I's had 4K, but 16K models were available. It's just a
- I've given you 16 K of RAM. The original Level I's had 4K, but 16K models were available. It's just a
number for the emulator though, so that `PRINT MEM` works. It has no meaning. Feel free to write
programs as large as you like. The numbers displayed by `PRINT MEM` will drop accordingly, and
eventually go negative, but you can keep on typing.
Expand Down

0 comments on commit 4e0de0a

Please sign in to comment.