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Visualization of normals
Joy Alice Gu edited this page Jun 24, 2020
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1 revision
For debugging purposes:
You can replace the L_out = Spectrum(5.f ...)
in pathtracer.cpp
that the starter code gives you with:
(isect.n).normalize();
return Spectrum(isect.n.x/2.0 + 0.5, isect.n.y/2.0 + 0.5, isect.n.z/2.0 + 0.5);
Reference results for CBspheres, bunny, dragon, and wall-e:
- Task 1: Camera Rays
- Task 2: Intersecting Primitives
- Task 3: BVH
- Task 4: Shadow Rays
- Task 5: Path Tracing
- Task 6: Materials
- Task 7: Environment Light
Notes:
- Task 1: Spline Interpolation
- Task 2: Skeleton Kinematics
- Task 3: Linear Blend Skinning
- Task 4: Physical Simulation
Notes: