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Division before multiple can lead to precision errors #28

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code423n4 opened this issue Dec 1, 2021 · 0 comments
Open

Division before multiple can lead to precision errors #28

code423n4 opened this issue Dec 1, 2021 · 0 comments
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1 (Low Risk) Assets are not at risk. State handling, function incorrect as to spec, issues with comments bug Something isn't working sponsor confirmed Sponsor agrees this is a problem and intends to fix it (OK to use w/ "disagree with severity")

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@code423n4
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cyberboy

Vulnerability details

Impact

Performing multiplication before division is generally better to avoid loss of precision because Solidity integer division might truncate

Proof of Concept

https://github.com/code-423n4/2021-11-streaming/blob/main/Streaming/src/Locke.sol#L237-L238
globalStreamingSpeedPerSecond is later used for unstreamed for multiplication after performing division while calculation of globalStreamingSpeedPerSecond

Tools Used

Slither

Recommended Mitigation Steps

The code can be optimized to use
uint112((uint256(tdelta) * (uint256(unstreamed) * 106) / (endStream - lastUpdate) * 106
Or maybe just
(uint112((uint256(tdelta) * (uint256(unstreamed)) / (endStream - lastUpdate)

@code423n4 code423n4 added 1 (Low Risk) Assets are not at risk. State handling, function incorrect as to spec, issues with comments bug Something isn't working labels Dec 1, 2021
code423n4 added a commit that referenced this issue Dec 1, 2021
@brockelmore brockelmore added the sponsor confirmed Sponsor agrees this is a problem and intends to fix it (OK to use w/ "disagree with severity") label Dec 2, 2021
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Labels
1 (Low Risk) Assets are not at risk. State handling, function incorrect as to spec, issues with comments bug Something isn't working sponsor confirmed Sponsor agrees this is a problem and intends to fix it (OK to use w/ "disagree with severity")
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