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Backend to support multiple tile classes (#475)
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cxong committed Feb 21, 2019
1 parent acc6053 commit f09d98f
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Showing 31 changed files with 2,218 additions and 1,637 deletions.
267 changes: 222 additions & 45 deletions missions/custom/techdemo/static.cdogscpn/missions.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,12 +5,8 @@
"Type": "Static",
"Width": 33,
"Height": 16,
"WallStyle": "carbon",
"FloorStyle": "dirt",
"RoomStyle": "smallsquare",
"ExitStyle": "hazard",
"KeyStyle": "office",
"DoorStyle": "alien",
"Objectives": [],
"Enemies": [],
"SpecialChars": [],
Expand All @@ -35,10 +31,41 @@
"Pulse rifle",
"Heatseeker"],
"Song": "",
"WallMask": "008400ff",
"FloorMask": "004800ff",
"RoomMask": "700070ff",
"AltMask": "008400ff",
"TileClasses": {
"2": {
"Name": "door",
"Type": "Door",
"Style": "alien",
"Mask": "ffffffff",
"MaskAlt": "ffffffff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
"IsRoom": true
},
"1": {
"Name": "wall",
"Type": "Wall",
"Style": "carbon",
"Mask": "008400ff",
"MaskAlt": "008400ff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
"IsRoom": false
},
"0": {
"Name": "tile",
"Type": "Floor",
"Style": "dirt",
"Mask": "004800ff",
"MaskAlt": "008400ff",
"CanWalk": true,
"IsOpaque": false,
"Shootable": false,
"IsRoom": false
}
},
"Tiles": ["1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1",
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Expand All @@ -55,6 +82,22 @@
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Expand Down Expand Up @@ -278,12 +321,8 @@
"Type": "Static",
"Width": 26,
"Height": 38,
"WallStyle": "brick",
"FloorStyle": "dirt",
"RoomStyle": "tile",
"ExitStyle": "hazard",
"KeyStyle": "office",
"DoorStyle": "office",
"Objectives": [{
"Description": "Get the goodies",
"Type": "Collect",
Expand Down Expand Up @@ -315,48 +354,128 @@
"Pulse rifle",
"Heatseeker"],
"Song": "",
"WallMask": "703800ff",
"FloorMask": "007000ff",
"RoomMask": "707070ff",
"AltMask": "840000ff",
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"Name": "door",
"Type": "Door",
"Style": "office",
"Mask": "ffffffff",
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"CanWalk": false,
"IsOpaque": true,
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},
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"Name": "wall",
"Type": "Wall",
"Style": "brick",
"Mask": "703800ff",
"MaskAlt": "840000ff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
"IsRoom": false
},
"3": {
"Name": "tile",
"Type": "Floor",
"Style": "tile",
"Mask": "707070ff",
"MaskAlt": "840000ff",
"CanWalk": true,
"IsOpaque": false,
"Shootable": false,
"IsRoom": true
},
"0": {
"Name": "tile",
"Type": "Floor",
"Style": "dirt",
"Mask": "007000ff",
"MaskAlt": "840000ff",
"CanWalk": true,
"IsOpaque": false,
"Shootable": false,
"IsRoom": false
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Expand Down Expand Up @@ -459,12 +578,8 @@
"Type": "Static",
"Width": 24,
"Height": 20,
"WallStyle": "brick",
"FloorStyle": "dirt",
"RoomStyle": "wood2",
"ExitStyle": "hazard",
"KeyStyle": "office",
"DoorStyle": "office",
"Objectives": [],
"Enemies": [],
"SpecialChars": [],
Expand All @@ -489,10 +604,52 @@
"Pulse rifle",
"Heatseeker"],
"Song": "",
"WallMask": "848484ff",
"FloorMask": "007000ff",
"RoomMask": "008400ff",
"AltMask": "840000ff",
"TileClasses": {
"2": {
"Name": "door",
"Type": "Door",
"Style": "office",
"Mask": "ffffffff",
"MaskAlt": "ffffffff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
"IsRoom": true
},
"1": {
"Name": "wall",
"Type": "Wall",
"Style": "brick",
"Mask": "848484ff",
"MaskAlt": "840000ff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
"IsRoom": false
},
"3": {
"Name": "tile",
"Type": "Floor",
"Style": "wood2",
"Mask": "008400ff",
"MaskAlt": "840000ff",
"CanWalk": true,
"IsOpaque": false,
"Shootable": false,
"IsRoom": true
},
"0": {
"Name": "tile",
"Type": "Floor",
"Style": "dirt",
"Mask": "007000ff",
"MaskAlt": "840000ff",
"CanWalk": true,
"IsOpaque": false,
"Shootable": false,
"IsRoom": false
}
},
"Tiles": ["0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0",
"0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0",
Expand All @@ -513,6 +670,26 @@
"0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"],
"Access": ["0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"],
"StaticItems": [{
"MapObject": "tree",
"Positions": [[1,
Expand Down
1 change: 1 addition & 0 deletions src/cdogs/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ set(CDOGS_SOURCES
mathc/mathc.c
mission.c
mission_convert.c
mission_static.c
mouse.c
music.c
net_client.c
Expand Down
1 change: 1 addition & 0 deletions src/cdogs/ai.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
#pragma once

#include "actors.h"
#include "mission.h"

void InitializeBadGuys(void);
void CreateEnemies(void);
Expand Down
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