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Tile Class #475
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overlap rooms have broken somehow; need to fix |
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Also fix adding tile type doesn't show in editor
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Don't check door validity when setting static tiles
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Tiles are currently defined in these places:
FLOOR
,WALL
etc.) which also determines attributes like walkable, shootable, see-throughTo make this system more generic and flexible, introduce a
TileClass
object, similar to what was done with bullets and weapons. Internally and in the map format, each tile has a single class reference (or GID in Tiled parlance), and that class holds all the static attributes like walkable, colour, style and so on. This allows:The text was updated successfully, but these errors were encountered: