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Separate hair and hats #601

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cxong opened this issue Aug 7, 2019 · 3 comments
Closed

Separate hair and hats #601

cxong opened this issue Aug 7, 2019 · 3 comments

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@cxong
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cxong commented Aug 7, 2019

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cxong added a commit that referenced this issue Feb 23, 2020
Fix old static map loading #475
@cxong cxong moved this to In progress in C-Dogs SDL next release May 22, 2023
@cxong
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cxong commented May 22, 2023

Will need the following types:

  • hair
  • hat
  • eyes
  • facial

Note that some have multiple types e.g. hazmat covers everything

hair combo of hat glasses hair facial hair notes
beard           split to flattop + beard, beard should be facial hair only
beret base yes        
combat_helmet base yes        
cyber_shades base   yes      
cyborg base   yes yes    
donut base     yes    
dutch           split to flattop + dutch
eye_patch base   yes      
flattop base     yes    
goggles base   yes      
hazmat base yes yes    
helmet base yes yes    
hogan           split to handlebar + rattail
horns base yes        
mad_doc           split to beard + donut
mohawk base     yes    
peak_cap base yes        
pigtails base     yes    
ponytail base     yes    
professor donut+goggles          
riot_helmet base yes        
shades base     yes    
ski_goggles base   yes      

@cxong
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cxong commented Jul 6, 2023

Losing hat split to #793

@cxong cxong changed the title Separate hair and hats, lose hat after taking too much damage Separate hair and hats Jul 28, 2023
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cxong commented Jul 28, 2023

cranial_accessories

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