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Add global setting MotionTimeApproximationSampleCount to adjust the amount of samples used for the motion time approximation.
Bug Fixes
Fix texture merging default value parsing not working.
Fix global includes with leading slash like /Assets/... not working. (more)
Fix texture tile and offset values being wrong when materials get merged with different values.
Only apply the rescaling of bones during mesh combining to bones that have scale animations. (more)
Since v3.6.0
Changes
Delete Unused GameObjects prepends the name of the deleted GameObject to the name of its children.
Bug Fixes
Fix crash when the root Animator component has no avatar assigned to it. (more)
Fix fx layer 0 getting deleted when it has states or will be the only layer. (more)
Fix mesh combining bone scale fix not normalizing the scale of all the parents of the bones during bake.
Fix scaled bones not getting treated as "moving" bone when combining meshes.
Automatically add _VirtualLens_Root to exclusions so it doesn't break when running the optimizer.
Fix shader optimizer breaking on shaders that have no Properties block.
Change generated animations to use EditorCurveBinding.FloatCurve instead of EditorCurveBinding.DiscreteCurve. (more)
This fixes issues with GoGoLoco & NaNimation keep default enabled state in unity 2022.3.22f1.
Fix mesh combining breaking when bones are scaled down by default.
Fix bounding box of mesh combining being off when the root transform is not at the origin.
Fix ShaderAnalyzer not inline including absolute paths that start with Assets/.
Fix empty Properties block not getting parsed correctly.
Fix #pragma shader_feature only getting replaced by defining the keywords instead of defining them as a true value.
Fix always disabled ParticleSystemRenderers getting deleted when Delete Unused Components is enabled. (more)
Somehow the ParticleSystemRenderer component is important for the particle system to work even if it is disabled. Maybe something about sub emitters? idk
Fix VRCAnimatorPlayAudio not getting its source path adjusted when using Delete Unused GameObjects. (more)