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Katydid Functionality
Kristie Chow edited this page Nov 20, 2019
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- Two different kinds of katydids: katydid and katydid_tree
- Katydid spawns on floor, moves around, not interactable
- Katydid_tree spawns on saplings (location specified by transparent plane object called katydidtree_spawn), does not move around but has animation attached, grabbable
- Bug spawn: Katydids randomly spawn on saplings across the forest environment
- Script “Bug Spawn” : forest scene —> VRTK_Scripts/GameController
- Bug wander: Katydids on the floor have scripts attached that makes them scuttle around
- Script “Bug Wander” attached to “katydid” prefab
- Katydid must have Rigidbody (enable use gravity, constrain rotation in X and Z direction), Box Collider
- Bugs grabbable:
- Model - Maya file, fbx file, animation file
- Sound:
- Two kinds of katydids: Cocconotus Wheeleri, Agracia Festae’s sounds
Human/Tarsier versions Can be found https://drive.google.com/drive/u/0/folders/1lbnJ7iyckt4IiYtmRCbaiP7cZOJuBHM5 Attached to katydid, katydid_tree prefab Katydid: Cocconotus Wheeleri Katydid_tree: Agracia Festae Script that varies when the sound is produced across all katydids Switches between human and tarsier visions