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Extract Native Libs for zh (#443)
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* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls

* H5 parameters

* OpenJDK downloads

* cn update corresponds to [pull 259](#259)

* application security

* porting guidelines

* update for 8f1651f

* cn update for 094bf6f

* cn update for 20fdfc5 & 6263317

* cn update for 7/19/2022

* title

* profiling update

* update editor.md

* update bob.md

* update shortcuts

* update fixed update note

* Update properties.md

* Update material.md

* Updates links

* Update bob help with the latest info

* camera & renderer

* Updated android keystore info zh_cn

* bundling.md release vs debug zh_cn

* update bob.md & gui-clipping.md

* contentless bundle

* consoles update

* model animation link

* gamepad & faq

* remove a camera lib

* font shadow render mode fix

* updates about app-manifest and others

* Update script.md

* includes in shaders

* editor scripts

* material updates

* Added dynamic atlas and texture creation

* fixes for atlas and some others

* update screenshots and add explanations (CN)

* add a line about Dynamic Prototype (CN)

* remove "inline" marks in pics

* de-translate the subtitle "Running the debugger" & images fix

* bundle identifier restrictions

* node properties Enabled and Visible (CN)

* release checklist & slice-9

* Update project-settings.md (CN)

* Update camera.md (CN)

* Update project-settings.md (CN)

* culling of meshes (CN)

* Update project-settings.md (CN)

* gltf model file support (CN)

* updates about factory (CN)

* Update bob.md (CN)

* Update bob.jar help (CN)

* Update about renderer and other things

* Update PS4 development and other things

* Dynamic prototype part of the collection factory.

* sync to atlas.md

* sync to design.md

* sync to gpgs.md

* sync to hot-reload.md

* sync to linux.md

* sync to live-update.md

* sync to lua.md

* sync to networking.md

* sync to physics-shapes.md

* sync to push.md

* sync to test.md

* sync to working-offline.md

* update material.md

* update zerobrane.md

* all done

* Splitting .zip archives in live-update.md

* manual for collision events

* Updated sprite documentation to include info about multiple textures

* update editor-scripts.md & physics-events.md

* update buffer.md & physics-shapes.md

* screen blend mode

* Update camera manual for zh with new function.

* Fix texture profile documentation for 1.7.0 zh

* update material.md & render.md

* notice about physics-events

* script-properties notes & PS5

* Clarified collision messages

* Update 3rd party camera list

* Fixed links in live update manual zh

* Update lua.md

* Update html5 manual with new information about CUSTOM_PARAMETERS. zh

* Added note on Apple Privacy Manifests zh

* typo

* Add info about collection proxies for zh

* fix minor mistakes

* typo

* custom resource & physics.set_shape

* Add missing type property in the physics.set_shape for zh

* html5 param & coordinates convertion

* Update install.md for zh

* Added app manifest manual for zh

* Added more info on build variants for zh

* lua transpilers and ImageMagick usage

* merging plists & Remove LSP

* Document .luacheckrc for zh

* title added

* Updated render predicate docs

* Extract Native Libs

* about how to close preview

* tilemap hotkeys
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CocosGames authored May 29, 2024
1 parent edbe21c commit 022a9b7
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2 changes: 1 addition & 1 deletion docs/zh/manuals/atlas.md
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Expand Up @@ -44,7 +44,7 @@ sprites 通常使用单个的小图片, 但是处于性能考虑, 最好把小

![Creating an atlas, adding images](images/atlas/add_animation.png){srcset="images/atlas/add_animation@2x.png 2x"}

选中动画组后按 <kbd>空格键</kbd> 即可预览动画. 动画 *Properties* 可以自由修改 (见下文).
选中动画组后按 <kbd>空格键</kbd> 即可预览动画, <kbd>Ctrl/Cmd+T</kbd> 关闭预览. 动画 *Properties* 可以自由修改 (见下文).

![Animation group](images/atlas/animation_group.png){srcset="images/atlas/animation_group@2x.png 2x"}

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3 changes: 3 additions & 0 deletions docs/zh/manuals/editor-keyboard-shortcuts.md
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Expand Up @@ -99,6 +99,9 @@ brief: 本教程介绍了当前编辑器快捷键以及如何自定义快捷键.
| Switch to next tab | <kbd>Ctrl</kbd>+<kbd>Tab</kbd> | <kbd>Ctrl</kbd>+<kbd>Tab</kbd> | <kbd>Ctrl</kbd>+<kbd>Tab</kbd> |
| Switch to previous tab | <kbd>Shift</kbd>+<kbd>Ctrl</kbd>+<kbd>Tab</kbd> | <kbd>Shift</kbd>+<kbd>Ctrl</kbd>+<kbd>Tab</kbd> | <kbd>Shift</kbd>+<kbd>Ctrl</kbd>+<kbd>Tab</kbd> |
| Tab | <kbd>Tab</kbd> | <kbd>Tab</kbd> | <kbd>Tab</kbd> |
| Tilemap brush clockwise rotation | <kbd>Z</kbd> | <kbd>Z</kbd> | <kbd>Z</kbd> |
| Tilemap brush horizontal flipping | <kbd>X</kbd> | <kbd>X</kbd> | <kbd>X</kbd> |
| Tilemap brush vertical flipping | <kbd>Y</kbd> | <kbd>Y</kbd> | <kbd>Y</kbd> |
| Toggle breakpoint | <kbd>F9</kbd> | <kbd>F9</kbd> | <kbd>F9</kbd> |
| Toggle comment | <kbd>Ctrl</kbd>+<kbd>Slash</kbd> | <kbd>Cmd</kbd>+<kbd>Slash</kbd> | <kbd>Ctrl</kbd>+<kbd>Slash</kbd> |
| Toggle component guides | <kbd>Ctrl</kbd>+<kbd>H</kbd> | <kbd>Ctrl</kbd>+<kbd>Cmd</kbd>+<kbd>H</kbd> | <kbd>Ctrl</kbd>+<kbd>H</kbd> |
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5 changes: 4 additions & 1 deletion docs/zh/manuals/project-settings.md
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Expand Up @@ -480,7 +480,10 @@ Google Cloud Messaging Sender Id. 此值由 Google 签发, 设置后才能开启
如果开启, 则隐藏导航条和状态条并且让你的应用获取屏幕上所有触碰信息.

#### Debuggable
指定应用是否可以使用诸如 [GAPID](https://github.com/google/gapid) 或者 [Android Studio](https://developer.android.com/studio/profile/android-profiler) 之类的工具来调试. 这将开启 Android manifest 的 `android:debuggable` 选项.
指定应用是否可以使用诸如 [GAPID](https://github.com/google/gapid) 或者 [Android Studio](https://developer.android.com/studio/profile/android-profiler) 之类的工具来调试. 这将开启 Android manifest 的 `android:debuggable` 选项 ([官方文档](https://developer.android.com/guide/topics/manifest/application-element#debug)).

#### Extract Native Libs
指定是否让包安装器把原生库从 APK 提取到文件系统里. 如果设置为 `false`, 你的原生库会以非压缩形态保存在 APK 中. 这样 APK 可能会更大, 但你的应用会载入更快因为运行时直接从 APK 加载库. 这会在安卓清单中设置 `android:extractNativeLibs` 标志 ([官方文档](https://developer.android.com/guide/topics/manifest/application-element#extractNativeLibs)). 默认为 `true`.

---

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2 changes: 2 additions & 0 deletions docs/zh/manuals/tilemap.md
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Expand Up @@ -34,6 +34,8 @@ brief: 本教程介绍了 Defold 对于瓷砖地图的支持.

你可以直接从层里选择一块瓷砖当作笔刷. 按住 <kbd>Shift</kbd> 键点击瓷砖即可把它用作当前笔刷. 按住 <kbd>Shift</kbd> 键并拖动还可以选择一片瓷砖作为大笔刷.

笔刷顺时针旋转快捷键 <kbd>Z</kbd>. 笔刷水平翻转快捷键 <kbd>X</kbd>, 笔刷垂直翻转快捷键 <kbd>Y</kbd>.

![选取瓷砖](images/tilemap/pick_tiles.png){srcset="images/tilemap/pick_tiles@2x.png 2x"}

## 把瓷砖地图加入到游戏中
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