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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.

Releases: dege-diosg/dgVoodoo2

v2.62.x - Incremental bugfix versions for v2.62

29 Sep 11:55
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See the readme for the details.

v2.62 - Improving the CPL and a lot of bugfixings

29 Sep 11:53
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Now all section of the configuration file is editable through the CPL.
A new config element is added.

Many bugfixings, see the readme for the details.

v2.61 - A bugfix version

29 Sep 11:50
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Support for the external compiler is completely removed for the DirectX modules.
A lot of DirectX-related bugfixings.

See the readme for the details.

v2.60 - First implementation of Direct3D9, internal shader code generator

29 Sep 11:48
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First version of Direct3D9 implementation is added.
Also, support for external HLSL compiler is made optional and replaced with an internal shader code translator.

See the readme for the details.

v2.55.x - Incremental bugfix versions for v2.55

29 Sep 11:44
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These releases includes minor and incremental bugfixes for v2.55.
Also, x64 version of Glide libraries are added for QEmu for Kjliew's Glide patch.
Some new config elements are also introduced.

v2.55 - Debug layer, INI format config file and tremendous bugfixings again

29 Sep 11:40
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Debug Layer is added into the special release of dgVoodoo modules.
Migrating to INI format config file to replace old binary ones.
Control Panel app is now PerMonitorAwareV2-aware for DPI scaling.

Tremendous bugfixings, see the readme for the details.

v2.54 - A bugfix version

29 Sep 11:35
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Lot of DirectX-related bugfixings.
Some minor Glide-related bugfixings.
Some Windows input and Glide-DirectDraw transition issues are also fixed.

For the details, see the readme.

v2.53 - Dynamic resolutions and Geforce4 shadow buffering

29 Sep 11:32
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Support for dynamic resolutions in resolution overriding.
Also, GF4 shadow buffering is implemented, works nicely with Splinter Cell 1.
A lot of bugfixings.

See the readme for the details.

v2.52 - Feature level D3D10.1 and WARP renderer, support for resolution overriding and DirectShow movie playback

29 Sep 11:28
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2 new output API's are added: D3D11 with FL 10.1 and the MS WARP renderer.
Movie playing through DirectShow is also supported.
Resolution forcing in DirectX modules is also implemented.

See the readme for the details.

v2.51 - Direct3D8/DirectDraw improvements, emulated way of stretching the display output with keeping aspect ratio

29 Sep 11:23
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Point sprite support/new texture formats for Direct3D8.
A lot of DirectX-related bugfixing.
Modifying capabilities of GF Ti4800 and ATI Radeon 8500 virtual cards.

See the readme for the details.