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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.

Releases: dege-diosg/dgVoodoo2

v2.50 - First implementation of Direct3D8

29 Sep 11:19
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Direct3D8 support is added, dynamic shader compiling for better performance and a lot of DirectX-related bugfixing.

v2.45 - DXTC (S3TC) encoder is added, refactoring code

29 Sep 11:17
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Heavily refactored DirectX code for future features.
True multidevice support, more robust DirectDraw implementation.
DXTC block compressor is implemented.
GeForce Ti 4800 and ATI Radeon 8500 virtual card types are added.

For further details see the readme, as always.

v2.44 - Adding support for DXTC compressed textures, a lot of DirectX-related bugfixings

29 Sep 11:13
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v2.43 - Various bugfixes for DirectX modules again

29 Sep 11:12
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Also, some bugs related to window procedures are fixed.

See the readme for the details.

v2.42 - Various bugfixes for DirectX modules

29 Sep 11:10
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See the readme for the details.

v2.41 - Direct3D3 support is added

29 Sep 11:08
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Direct3D3 interfaces are implemented to support all the D3D interfaces.
A lot of DX-related bugfixes.
'Unspecified' scaling mode is introduced.

See the readme for the details.

v2.40 - Initial implementation of Direct3D with various bugfixes

29 Sep 11:05
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I improved DirectDraw to support blitting to/from textures, Z-buffers and 3D-renderable surfaces with several pixel formats.
Gammacontrol interfaces are also added.
Direct3D is implemented with support to Direct3D5/6/7 interfaces.
Various bugfixes in Glide libraries.

See the readme for the details.

v2.32 - A new patch version again

29 Sep 11:01
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I made the Glide libraries thread-safe for the required level and fixed some bugs.

See the readme for the details.

v2.31 - Minor patch version to v2.30

29 Sep 10:59
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I fixed the 3DF reader in Glide, fixed some Glide bugs and DirectDraw ones as well.

As always, see the readme for the details.

v2.30 - Fixed multimonitor support, first version of DirectDraw

29 Sep 10:56
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I fixed some issues with multiple GPU/display output configurations.
I also did a lot of code refactoring and added the first version of DirectDraw into the driver.