Releases: dege-diosg/dgVoodoo2
v2.50 - First implementation of Direct3D8
Direct3D8 support is added, dynamic shader compiling for better performance and a lot of DirectX-related bugfixing.
v2.45 - DXTC (S3TC) encoder is added, refactoring code
Heavily refactored DirectX code for future features.
True multidevice support, more robust DirectDraw implementation.
DXTC block compressor is implemented.
GeForce Ti 4800 and ATI Radeon 8500 virtual card types are added.
For further details see the readme, as always.
v2.44 - Adding support for DXTC compressed textures, a lot of DirectX-related bugfixings
See the readme for the details.
v2.43 - Various bugfixes for DirectX modules again
Also, some bugs related to window procedures are fixed.
See the readme for the details.
v2.42 - Various bugfixes for DirectX modules
See the readme for the details.
v2.41 - Direct3D3 support is added
Direct3D3 interfaces are implemented to support all the D3D interfaces.
A lot of DX-related bugfixes.
'Unspecified' scaling mode is introduced.
See the readme for the details.
v2.40 - Initial implementation of Direct3D with various bugfixes
I improved DirectDraw to support blitting to/from textures, Z-buffers and 3D-renderable surfaces with several pixel formats.
Gammacontrol interfaces are also added.
Direct3D is implemented with support to Direct3D5/6/7 interfaces.
Various bugfixes in Glide libraries.
See the readme for the details.
v2.32 - A new patch version again
I made the Glide libraries thread-safe for the required level and fixed some bugs.
See the readme for the details.
v2.31 - Minor patch version to v2.30
I fixed the 3DF reader in Glide, fixed some Glide bugs and DirectDraw ones as well.
As always, see the readme for the details.
v2.30 - Fixed multimonitor support, first version of DirectDraw
I fixed some issues with multiple GPU/display output configurations.
I also did a lot of code refactoring and added the first version of DirectDraw into the driver.