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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.

Releases: dege-diosg/dgVoodoo2

v2.20 - Glide3 Napalm build added

29 Sep 10:50
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Glide3 Napalm build added, and minor bugfixings.

See the readme for the details, as always.

v2.15 - Support for texture buffers in Glide3, minor bugfixings and optimizations

29 Sep 10:48
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Glide3 TEXTUREBUFFER extension is added (texture buffers), more optimization in handling LFB access (King's Quest: Mask of Eternity), and a lot of code refactoring

v2.14 - UMA/non-UMA GPU architectures with some fixes for Gulikoza's Dosbox patch

29 Sep 10:45
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Support for UMA memory architecture is added, along with TEXUMA Glide3 extension.
Bugfixes and optimizations for LFB access.

See the readme for more, as always.

v2.13 - Improved PCI emulation, support for 3Dfx splash/shameless plug

29 Sep 10:41
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I improved the emulated PCI access for LFB accesses to speed up some LFB-heavy games like Carmageddon 1 and Pyl.
Also, support for the 3Dfx splash dlls is added, you need 3DfxSpl2.dll and 3DfxSpl3.dll with version 1.0.0.4.
An missing feature, "fog with iterated Z" is also implemented.

See the readme as always.

v2.12 - Shader optimizations again, optional 16 bit depth buffers and other minor fixes

29 Sep 10:37
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I reduced Glide shaders to 65% in size compared to the original to get better performance.
Also, optionally real 16 bit depth buffer is chosable for games sensitive to that.

See the readme for more.

v2.11 - Fix for ATI drivers, minor cursor fix

29 Sep 10:33
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I had to buy an ATI videocard to have a look at the reported issues.
This release fixes the problem with ATI D3D11 query implementation.

v2.10 - Some postprocess work, bugfixings and optimizations

29 Sep 10:29
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See the readme included for more info on changes

v2.01 - The initial release with a minor fix for Glide3

29 Sep 10:24
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This release is the same as the initial v2.0 (which I don't have anymore I guess) with a minor fix included related to Glide3 polygon drawing.