-
-
Notifications
You must be signed in to change notification settings - Fork 240
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Both Built-in and Manual saving/loading system bug #1560
Comments
For manual save/load:Can somewhat confirm. Can you try what effect this change has for you: I never saw this before because I was expecting the data to be saved in a file and loaded again inbetween saving and loading. That would obviously have created a new dictionary. Good catch. Still investigating the error for built-in save/load |
For built-in save/load:The built in save/load DialogicCharacter error seems to be fixed by this changed (for me): |
Sorry misclicked closing. Shame on me... |
Thanks for the response! I will look into the name label going missing! |
Fixes for #1560 as described there
* Fixes for saving/loading Fixes for #1560 as described there * Save/Load fixes & improvements Makes sure the name label reappears when loading. Also splits the Dialogic.start() functionality into to parts (which are both still done by start(). This allows adding the layout node without starting a timeline. This is useful before a load() call, to make sure the game can be displayed.
I've pushed all my fixes to main. Maybe you retry with that version. The dissappearing label should be fixed there. |
Built-in loading got error , Manual loading got bug
For Manual Saving-Loading
Describe the bug
If load a save from manual saving variable it will only load a text state.
The Character Join , Background , Music will not load.
To Reproduce
Steps to reproduce the behavior:
Solutions
Workaround
I tried to edit
load_full_state
function but got stuck on "how to join portrait inline of code"Possible fixes
in DialogicGameHandler.gd
I think it is because
start_timeline
from event index just execute on event index that input in functionbut their is something strange for me
variable in red rectangle will empty after load by manual
For Built-in Saving-Loading
Describe the bug
saving got an error from godot engine
To Reproduce
Steps to reproduce the behavior:
Solutions
Workaround&Possible fixes
I tried to look in godot repository issue
godotengine/godot#67056
godotengine/godot#68666
System (please complete the following information):
PS. you can use my project to test
https://github.com/non-nattawut/Phantom-Stars
The text was updated successfully, but these errors were encountered: