Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixes for save/load systems #1561

Merged
merged 2 commits into from
May 18, 2023
Merged

Fixes for save/load systems #1561

merged 2 commits into from
May 18, 2023

Conversation

Jowan-Spooner
Copy link
Collaborator

Fixes #1560

Adds Dialogic.add_layout_node() method (basically a former part of Dialogic.start() that CAN now be called on it's own for loading).

Fixes for #1560 as described there
Makes sure the name label reappears when loading.

Also splits the Dialogic.start() functionality into to parts (which are both still done by start(). This allows adding the layout node without starting a timeline. This is useful before a load() call, to make sure the game can be displayed.
@Jowan-Spooner Jowan-Spooner added the Bug 🐞 Something isn't working label May 18, 2023
@Jowan-Spooner Jowan-Spooner merged commit 46ce15e into main May 18, 2023
@Jowan-Spooner Jowan-Spooner deleted the saveload-fixes branch May 24, 2023 22:38
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug 🐞 Something isn't working
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Both Built-in and Manual saving/loading system bug
1 participant