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Portrait change text command doesn't work if there are any '/' characters in the portrait name #1635

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klein-eng opened this issue Jul 13, 2023 · 1 comment · Fixed by #1649
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Approved This can be added, but is not on any roadmap yet Bug 🐞 Something isn't working

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@klein-eng
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klein-eng commented Jul 13, 2023

The problem

Describe the bug
I would expect the following portrait change command to work:
John (CloseUp/Happy): "My expression changes [portrait=CloseUp/Sad] while speaking."
However, what actually ends up being output is:
"My expression changes CloseUp while speaking." or "My expression changes Sad while speaking."

It seems like the [option1/option2] random choice command is interfering with the portrait command when there are any '/' characters in the portrait name. Because the '/' character is used for portrait groupings, this would come up fairly often.

Expected behavior
Even if there is a '/' character in the portrait name, the example above would change John to the CloseUp/Sad portrait.

System (please complete the following information):

  • Godot Version: 4.1
  • Dialogic Version: 2.0
@Jowan-Spooner Jowan-Spooner added Bug 🐞 Something isn't working Needs testing More feedback/testing would be good Approved This can be added, but is not on any roadmap yet and removed Needs testing More feedback/testing would be good labels Jul 28, 2023
@Jowan-Spooner Jowan-Spooner self-assigned this Jul 29, 2023
@Jowan-Spooner
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Thank you very much for the report! Sorry for not answering for so long, I was on holiday ;). I will try to fix it now.

Jowan-Spooner added a commit that referenced this issue Jul 29, 2023
Random selection is now indicated like this <OptionA/OptionB>.
Jowan-Spooner added a commit that referenced this issue Jul 30, 2023
* Fix for #1635 and #1593 and random selection highlighting

Random selection is now indicated like this <OptionA/OptionB>.

* Update tip about random words

* Fix home page random tip button
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