Dialogic 1.5 - the last in the 1.x era?
Dialogic 1.5 is here - with a major performance boost
While work on the 2.0 version is going steadily (still hoping for a beta soon), many people are still using dialogic 1 in godot 3.x. And some of these amazing people have been working on making dialogic 1 better then ever.
This release brings bug fixes, small additions and most importantly a major performance improvement! This means having many timelines and characters will no longer slow down the editor. Big thanks to @exelia-antonov and @zaknafean for all the work they've put in.
This is likely the last major release on the 1.x branch as core developers have moved to godot 4 and dialogic 2 (on the main branch). But small fixes and improvements will likely keep coming in, so who knows?
As always, feel free to get in touch with us here or on discord.
What's Changed
- Fixes for Timeline End and Timeline Start by @zaknafean in #1297
- Nameplate alignment bug by @zaknafean in #1308
- Fix History.gd [br] resolve. by @eaganlai in #1339
- get_saved_definitions() new loop function to add / delete default definitions by @metanoder in #1334
- Fixed Speed tag resolve in HistoryRow by @eaganlai in #1344
- Dialogic 1.x: Added Portrait Changed Signal by @zaknafean in #1511
- Fix for #469 by @zaknafean in #1512
- Update BackgroundMusic.gd by @zaknafean in #1513
- Anima Fixes by @zaknafean in #1639
- 1.x Speedups by @exelia-antonov in #1271
- Choice disabled view by @zaknafean in #1636
- Import variables fix by @zaknafean in #1626
- Dialogic 1.5 final fixes by @zaknafean in #1640
- Improved support for adding variables to already published games #1278 @Iodinex64
- Option in themes added to show 'disabled' choices @Celthim
New Contributors
Full Changelog: 1.4.5...v1.5