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Merge pull request #579 from dimforge/joints-improvements
Feat: implement a "small-steps" velocity-based constraints solver + joint improvements
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Original file line number | Diff line number | Diff line change |
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use rapier3d::prelude::*; | ||
use rapier_testbed3d::Testbed; | ||
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pub fn init_world(testbed: &mut Testbed) { | ||
/* | ||
* World | ||
*/ | ||
let mut bodies = RigidBodySet::new(); | ||
let mut colliders = ColliderSet::new(); | ||
let mut impulse_joints = ImpulseJointSet::new(); | ||
let mut multibody_joints = MultibodyJointSet::new(); | ||
let use_articulations = false; | ||
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/* | ||
* Create a chain with a very heavy ball at the end. | ||
*/ | ||
let num = 17; | ||
let rad = 0.2; | ||
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let mut body_handles = Vec::new(); | ||
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for i in 0..num { | ||
let fi = i as f32; | ||
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let status = if i == 0 { | ||
RigidBodyType::Fixed | ||
} else { | ||
RigidBodyType::Dynamic | ||
}; | ||
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let ball_rad = if i == num - 1 { rad * 10.0 } else { rad }; | ||
let shift1 = rad * 1.1; | ||
let shift2 = ball_rad + rad * 0.1; | ||
let z = if i == 0 { | ||
0.0 | ||
} else { | ||
(fi - 1.0) * 2.0 * shift1 + shift1 + shift2 | ||
}; | ||
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let rigid_body = RigidBodyBuilder::new(status) | ||
.translation(vector![0.0, 0.0, z]) | ||
.additional_solver_iterations(16); | ||
let child_handle = bodies.insert(rigid_body); | ||
let collider = ColliderBuilder::ball(ball_rad); | ||
colliders.insert_with_parent(collider, child_handle, &mut bodies); | ||
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// Vertical joint. | ||
if i > 0 { | ||
let parent_handle = *body_handles.last().unwrap(); | ||
let joint = if i == 1 { | ||
SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift1 * 2.0]) | ||
} else { | ||
SphericalJointBuilder::new() | ||
.local_anchor1(point![0.0, 0.0, shift1]) | ||
.local_anchor2(point![0.0, 0.0, -shift2]) | ||
}; | ||
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if use_articulations { | ||
multibody_joints.insert(parent_handle, child_handle, joint, true); | ||
} else { | ||
impulse_joints.insert(parent_handle, child_handle, joint, true); | ||
} | ||
} | ||
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body_handles.push(child_handle); | ||
} | ||
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/* | ||
* Set up the testbed. | ||
*/ | ||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); | ||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,96 @@ | ||
use rapier3d::prelude::*; | ||
use rapier_testbed3d::Testbed; | ||
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pub fn init_world(testbed: &mut Testbed) { | ||
/* | ||
* World | ||
*/ | ||
let mut bodies = RigidBodySet::new(); | ||
let mut colliders = ColliderSet::new(); | ||
let impulse_joints = ImpulseJointSet::new(); | ||
let multibody_joints = MultibodyJointSet::new(); | ||
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let num_levels = 4; | ||
let stick_len = 2.0; | ||
let stick_rad = 0.2; | ||
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/* | ||
* Floor. | ||
*/ | ||
let floor_body = | ||
RigidBodyBuilder::fixed().translation(vector![0.0, -stick_len - stick_rad, 0.0]); | ||
let floor_handle = bodies.insert(floor_body); | ||
let floor_cube = ColliderBuilder::cuboid(stick_len, stick_len, stick_len); | ||
colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies); | ||
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/* | ||
* Create a stack of capsule with a very heavy cube on top. | ||
*/ | ||
for i in 0..num_levels { | ||
let fi = i as f32; | ||
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let body = RigidBodyBuilder::dynamic().translation(vector![ | ||
0.0, | ||
fi * stick_rad * 4.0, | ||
-(stick_len / 2.0 - stick_rad) | ||
]); | ||
let handle = bodies.insert(body); | ||
let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad); | ||
colliders.insert_with_parent(capsule, handle, &mut bodies); | ||
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let body = RigidBodyBuilder::dynamic().translation(vector![ | ||
0.0, | ||
fi * stick_rad * 4.0, | ||
(stick_len / 2.0 - stick_rad) | ||
]); | ||
let handle = bodies.insert(body); | ||
let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad); | ||
colliders.insert_with_parent(capsule, handle, &mut bodies); | ||
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let body = RigidBodyBuilder::dynamic().translation(vector![ | ||
-(stick_len / 2.0 - stick_rad), | ||
(fi + 0.5) * stick_rad * 4.0, | ||
0.0 | ||
]); | ||
let handle = bodies.insert(body); | ||
let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0); | ||
colliders.insert_with_parent(capsule, handle, &mut bodies); | ||
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let body = RigidBodyBuilder::dynamic().translation(vector![ | ||
(stick_len / 2.0 - stick_rad), | ||
(fi + 0.5) * stick_rad * 4.0, | ||
0.0 | ||
]); | ||
let handle = bodies.insert(body); | ||
let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0); | ||
colliders.insert_with_parent(capsule, handle, &mut bodies); | ||
} | ||
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/* | ||
* Big cube on top. | ||
*/ | ||
let cube_len = stick_len * 2.0; | ||
let floor_body = RigidBodyBuilder::dynamic() | ||
.translation(vector![ | ||
0.0, | ||
cube_len / 2.0 + (num_levels as f32 - 0.25) * stick_rad * 4.0, | ||
0.0 | ||
]) | ||
.additional_solver_iterations(36); | ||
let floor_handle = bodies.insert(floor_body); | ||
let floor_cube = ColliderBuilder::cuboid(cube_len / 2.0, cube_len / 2.0, cube_len / 2.0); | ||
colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies); | ||
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let small_mass = | ||
MassProperties::from_cuboid(1.0, vector![stick_rad, stick_rad, stick_len / 2.0]).mass(); | ||
let big_mass = | ||
MassProperties::from_cuboid(1.0, vector![cube_len / 2.0, cube_len / 2.0, cube_len / 2.0]) | ||
.mass(); | ||
println!("debug_cube_high_mass_ratio3: small stick mass: {small_mass}, big cube mass: {big_mass}, mass_ratio: {}", big_mass / small_mass); | ||
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/* | ||
* Set up the testbed. | ||
*/ | ||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); | ||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
use rapier3d::prelude::*; | ||
use rapier_testbed3d::Testbed; | ||
|
||
pub fn init_world(testbed: &mut Testbed) { | ||
/* | ||
* World | ||
*/ | ||
let mut bodies = RigidBodySet::new(); | ||
let mut colliders = ColliderSet::new(); | ||
let mut impulse_joints = ImpulseJointSet::new(); | ||
let mut multibody_joints = MultibodyJointSet::new(); | ||
let use_articulations = false; | ||
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/* | ||
* Create the long chain. | ||
*/ | ||
let num = 100; | ||
let rad = 0.2; | ||
let shift = rad * 2.2; | ||
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let mut body_handles = Vec::new(); | ||
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for i in 0..num { | ||
let fi = i as f32; | ||
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let status = if i == 0 { | ||
RigidBodyType::Fixed | ||
} else { | ||
RigidBodyType::Dynamic | ||
}; | ||
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let rigid_body = RigidBodyBuilder::new(status).translation(vector![0.0, 0.0, fi * shift]); | ||
let child_handle = bodies.insert(rigid_body); | ||
let collider = ColliderBuilder::ball(rad); | ||
colliders.insert_with_parent(collider, child_handle, &mut bodies); | ||
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// Vertical joint. | ||
if i > 0 { | ||
let parent_handle = *body_handles.last().unwrap(); | ||
let joint = if i == 1 { | ||
SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]) | ||
} else { | ||
SphericalJointBuilder::new() | ||
.local_anchor1(point![0.0, 0.0, shift / 2.0]) | ||
.local_anchor2(point![0.0, 0.0, -shift / 2.0]) | ||
}; | ||
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if use_articulations { | ||
multibody_joints.insert(parent_handle, child_handle, joint, true); | ||
} else { | ||
impulse_joints.insert(parent_handle, child_handle, joint, true); | ||
} | ||
} | ||
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body_handles.push(child_handle); | ||
} | ||
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/* | ||
* Set up the testbed. | ||
*/ | ||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); | ||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); | ||
} |
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