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feat: material system extensions for physically-based rendering suppo…
…rt. (#352) * feat: material system extensions for physically-based rendering support. * feat: pbr specular respects skylighting, slight SL specular change * refactor: move truePBR to it's own feature * fix: revert making TruePBR a feature but keep logic and storage in it * style: 🎨 apply clang-format changes * fix: fixed artifacts of terrain blending interacting with PBR. * chore: review fixes. * style: 🎨 apply clang-format changes * chore: shader compilation fix. * chore: clib update compatibility. * fix: better wetness integration with pbr. * style: 🎨 apply clang-format changes * chore: review fix. * fix: lighting shader constants indices for VR. * style: 🎨 apply clang-format changes * build: update to latest clib-ng * fix: fix shader constants indices for VR --------- Co-authored-by: Ilya Perapechka <i_perapechka@wargaming.net> Co-authored-by: Pentalimbed <pentalimbed@gmail.com> Co-authored-by: FlayaN <hannes.feldt@gmail.com> Co-authored-by: Jonahex <Jonahex@users.noreply.github.com>
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