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Issues: doodlum/skyrim-community-shaders
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Util::CompilerShader should handle malformed defines
bug
Something isn't working
good first issue
Good for newcomers
help wanted
Extra attention is needed
#300
opened May 1, 2024 by
alandtse
VR first person shadows are weird in LLF
bug
Something isn't working
good first issue
Good for newcomers
help wanted
Extra attention is needed
VR
VR only issue
#281
opened Apr 13, 2024 by
alandtse
D3D Compilers should use a common directory for includes
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
#260
opened Apr 8, 2024 by
alandtse
Clang-tidy investigation for style
Build/CI
Related to build or CI systems
good first issue
Good for newcomers
help wanted
Extra attention is needed
#257
opened Apr 8, 2024 by
alandtse
Water SSR is including UI elements in Flat
bug
Something isn't working
#244
opened Apr 3, 2024 by
alandtse
CI to identify used shader registers
Build/CI
Related to build or CI systems
documentation
Improvements or additions to documentation
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
#213
opened Mar 12, 2024 by
alandtse
2 of 4 tasks
Enable Shaders does not affect
DrawDeferred
and DrawPreprocess
#192
opened Feb 25, 2024 by
Pentalimbed
Shared PerPass/PerTechnique/PerFrame etc. buffers for all CS features
#178
opened Feb 8, 2024 by
Pentalimbed
Move RunGrass.hlsl and DistantTree.hlsl out of individual features.
#169
opened Feb 1, 2024 by
Pentalimbed
Clang format action should probably only touch changed files
Build/CI
Related to build or CI systems
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
#128
opened Oct 10, 2023 by
alandtse
Parallax decals on top of parallax textures unrealistic depth where they interact
bug
Something isn't working
#59
opened Aug 29, 2023 by
alandtse
Changing shader macro from feature settings
enhancement
New feature or request
#29
opened Jul 21, 2023 by
Pentalimbed
Change loading of shaders from random to sequential for HDD users
enhancement
New feature or request
#24
opened Jul 16, 2023 by
alandtse
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