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refactor: move CopyShadowData (#823)
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doodlum authored Dec 6, 2024
1 parent 5d4c785 commit 8c7a40c
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2 changes: 1 addition & 1 deletion src/Deferred.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,7 @@ void Deferred::SetupResources()
uavDesc.Buffer.NumElements = numElements;
perShadow->CreateUAV(uavDesc);

copyShadowCS = static_cast<ID3D11ComputeShader*>(Util::CompileShader(L"Data\\Shaders\\ShadowTest\\CopyShadowData.hlsl", {}, "cs_5_0"));
copyShadowCS = static_cast<ID3D11ComputeShader*>(Util::CompileShader(L"Data\\Shaders\\CopyShadowDataCS.hlsl", {}, "cs_5_0"));
}

{
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