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fix: fix common VR includes #274

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Apr 11, 2024
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2 changes: 1 addition & 1 deletion features/Cloud Shadows/Shaders/CloudShadows/output.cs.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "../Common/DeferredShared.hlsl"
#include "../Common/VR.hlsl"
#include "../Common/VR.hlsli"

struct PerPassCloudShadow
{
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2 changes: 1 addition & 1 deletion features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@

#include "../Common/FastMath.hlsl"
#include "../Common/GBuffer.hlsl"
#include "../Common/VR.hlsl"
#include "../Common/VR.hlsli"
#include "common.hlsli"

#if USE_HALF_FLOAT_PRECISION == 0
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Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "../Common/GBuffer.hlsl"
#include "../Common/VR.hlsl"
#include "../Common/VR.hlsli"
#include "common.hlsli"

Texture2D<half4> srcDiffuse : register(t0);
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Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "../Common/DeferredShared.hlsl"
#include "../Common/VR.hlsl"
#include "../Common/VR.hlsli"

struct PerPassTerraOcc
{
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