refactor: clean up dynamic resolution utils #344
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Updated to latest CommonLibSSE-NG and updated related dynamic resolution names
HLSL:
ConvertUVToSampleCoord
method to make it easier to load from a stereo texture with dynamic resolutionTexture.Load(ConvertUVToSampleCoord(uv, eyeIndex))
instead of having to convert uv to stereo and multiply with BufferDim and dynamic scalingCPP:
ConvertToDynamic
method to Util to convert a size to support dynamic resolutionGetScreenDispatchCount
for SubsurfaceScattering due to it having the same resolution as the main texture anyway. So same resolution, so cleaner to use GetScreenDispatchCount Utilfloat screenWidth
andfloat screenHeight
tofloat2 screenSize
in State to use it with utils easier