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perf: optimize particle lights #702
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…m-community-shaders into particlelightsopt2
…m-community-shaders into particlelightsopt2
build: update clib with portal RE and perf relocation fixes (#700)
…m-community-shaders into particlelightsopt2
alandtse
changed the title
feat: particle light optimisation
perf: optimize particle light
Oct 27, 2024
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Optimised particle light scanning. It now only scans once, storing the cache result, including the scan of the vertex colours. If the material is modified it will still be reflected ingame.
Contact shadows and parallax shadows are disabled on particle lights.
Light flags use a fake enum in HLSL.
Removed the GetRenderPasses hook since it's not needed.
Disabled shadows on non DefShadow shaders, and disabled on water/effect shaders.
Fixed parallax shadows being applied incorrectly.
Replaced the particle lights map with a vector.
Removed the particle light optimisation radius setting, to simplify.