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Update to SDL 2.0.14 #443
Update to SDL 2.0.14 #443
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Perksey
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Mar 30, 2021
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- Updated submodule
- Updated bindings
- Updated native packages
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Almost looks good - I think this also includes the SDL nint change & m64?
Yeah. D3D9 and SDL are now 64-bit only due to ABI deviations we can't efficiently account for. In addition, SDL hasn't been updated to fix the massively breaking nint bug fix we had in rtm (or 2.1 i forget) |
Awesome - don't forget about the GetWindowWMInfo thing, and then mark as ready for review, looks good to me then. |
Ready to go. |
* Remove SDL mirror * Add the real SDL, fix generator paths * Regenerate D3D9 and SDL for 64-bit (build will probably fail) * Fix build errors * Fix fusion reactor not respecting desired names * Update Windows and Linux binary * Update libsilkdroid * Update macOS binary * Update iOS binary * This is the April 2021 Update (v2.3.0)