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add SendTo/ReceiveFrom with SocketAddress #88970
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Note regarding the This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change. |
Tagging subscribers to this area: @dotnet/ncl Issue DetailsAnd uses new SocketAddress API. That spanifies some of the PAL code as prep for removal of Internal.SocketAddress.
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/Socket.cs
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/Socket.cs
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketAsyncContext.Unix.cs
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/Socket.cs
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@@ -763,7 +763,7 @@ internal unsafe SocketError DoOperationSendToSingleBuffer(SafeSocketHandle handl | |||
1, | |||
out int bytesTransferred, | |||
_socketFlags, | |||
_socketAddress!.Buffer.AsSpan(), | |||
_socketAddress!.InternalBuffer.AsSpan(), |
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Same question as earlier for these... we don't need to splice it down to Size?
// We can fail to get peer address on TCP | ||
socketAddressLen = socketAddress.Length; | ||
SocketAddressPal.Clear(socketAddress); | ||
} |
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Is this a bug fix?
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I'm not sure but possibly yes. On Windows we seems to get the address but it fails on Linux. Perhaps we can also check if this is TCP and get the value from RemoteEndPoint
? I can write issue for improvement and investigation.
I had trouble because setting Size
zero would throw. Alternatively we can allow it to indicate that the buffer does not have any valid address.
src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketPal.Unix.cs
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketPal.Unix.cs
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketPal.Unix.cs
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src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketPal.Unix.cs
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Other than my comments/questions, LGTM.
I assume SendToAsync / ReceiveFromAsync are coming in a follow-up PR? |
yes. That needs more work to clean up Internal.SocketAddress in socket code. |
this should be ready for another review pass @stephentoub |
@@ -12,7 +12,7 @@ internal static partial class Winsock | |||
[LibraryImport(Interop.Libraries.Ws2_32, SetLastError = true)] | |||
internal static partial SocketError WSAConnect( | |||
SafeSocketHandle socketHandle, | |||
byte[] socketAddress, | |||
Span<byte> socketAddress, |
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Should we make the actual LibraryImport private, with an internal wrapper that doesn't take socketAddressSize
? e.g.
[LibraryImport(Interop.Libraries.Ws2_32, SetLastError = true)]
private static partial SocketError WSAConnect(
SafeSocketHandle socketHandle,
Span<byte> socketAddress,
int socketAddressSize,
IntPtr inBuffer,
IntPtr outBuffer,
IntPtr sQOS,
IntPtr gQOS);
internal static SocketError WSAConnect(
SafeSocketHandle socketHandle,
Span<byte> socketAddress,
IntPtr inBuffer,
IntPtr outBuffer,
IntPtr sQOS,
IntPtr gQOS) =>
WSAConnect(socketHandle, socketAddress, socketAddress.Length, inBuffer, outBuffer, sQOS, gQOS);
?
Though reading further that might make it a bit inconsistent with some of the other overloads. It's just a bit strange to see both the span and length passed in.
src/libraries/Common/src/Interop/Windows/WinSock/Interop.WSAConnect.cs
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perf check
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And uses new SocketAddress API. That spanifies some of the PAL code as prep for removal of Internal.SocketAddress.
fixes #86872
contributes to #87397
contributes to #30797