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Advantages, Disadvantages, Special Abilties
Lukas Obermann edited this page Nov 30, 2019
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6 revisions
ADVANTAGES/DISADVANTAGES/SPECIAL_ABILITIES
-
Type:
number
-
Description: An increasing integer. The respective string ID will have the
ADV_
prefix for advantages,DISADV_
for disadvantages andSA_
for special abilities.
-
Type:
string
- Description: The name of the entry.
-
Type:
string?
-
Description: The name of the entry shown in Wiki. Only use when
name
needs to be different from full name.
-
Type:
(number | Array<number, &>)?
-
Description: The AP value you have to pay for.
- If the AP costs depend on the selection, leave empty.
- If the AP costs depend on the selected skill's improvement cost, insert an
Array<number, &>
. The first entry represents A, the second B and so on. Always start from A. If there is no AP value given for IC A, type0
. If you use an array, contact the developer, this has to be implemented manually.
-
Type:
number?
- Description: Number of available levels (also called "tiers" internally).
-
Type:
number?
- Description: The number of possible activations. An empty field represents no limit. You will also have to set no limit if the number of activations is limited to the available selection. If you have to use this, you will have to contact the developer; it has to be implemented separately.
-
Type:
Array<[category: string, groups?: Array<group: number, ,>]<?>, &>?
- Description: A list of category ids. All available entries from the specified category/ies will be included as separate select options. You can also specify a set of groups that should only be included. Groups not mentioned will be excluded then.
-
Type:
string?
- Description: A string that is used as a placeholder text for an input field.
-
Type:
number?
- Description: Special Abilities Only. The group ID.
-
Type:
number?
- Description: Combat Special Abilities Only. Type of combat special ability. The type id.
-
Type:
Array<numericId: number, &, 3>
- Description: Style Special Abilities Only. The Extended Special Abilities for the respective Style Special Ability.
-
Type:
markdown?
- Description: The rule text.
-
Type:
markdown?
- Description: The range.
-
Type:
markdown?
- Description: Needed actions.
-
Type:
markdown?
- Description: The effect description.
-
Type:
markdown?
- Description: The given penalty.
-
Type:
Array<number, &>?
-
Description: Combat Special Abilities only. Applicable combat techniques. Leave empty if either all, nothing or specific groups, representable by
combatTechniquesGroup
, apply.
-
Type:
CombatTechniqueGroup
-
Description: Combat Special Abilities only. Which group is applicable? A number. If there are (only) specific combat techniques listed, set to
0
.
-
Type:
markdown?
-
Description: Combat Special Abilities only. Applicable combat techniques. Only use if there are specific strings that cannot be represented by
combatTechniques
and/orcombatTechniquesGroup
in the univ table (fully "overwrites" the default from the univ table).
-
Type:
number?
- Description: The AE Cost.
-
Type:
markdown?
- Description: The rules for the protective circle variant.
-
Type:
markdown?
- Description: The rules for the warding circle variant.
-
Type:
number?
- Description: The volume points the enchantment needs.
-
Type:
number?
- Description: The binding cost for an enchantment.
-
Type:
number?
- Description: The magic property. See Spells for the properties array to get the ID. Use same field in l10n table if no actual property name.
-
Type:
string?
- Description: The magic property. Only use if no actual property name, use field in univ table otherwise.
-
Type:
number?
- Description: The blessed aspect. See Liturgical Chants for the aspects array to get the ID.
-
Type:
markdown?
-
Description: The AP value. Only use this if the text provides different information than
X adventure points
, e.g. for Special Ability Property Knowledge it is "10 adventure points for the first Property Knowledge, 20 adventure points for the second, 40 adventure points for the third".
-
Type:
markdown?
-
Description: An addition to the default AP value schema. Only use this if the text provides information appended to
X adventure points
and ifapValue
is not used.
-
Type:
(Array<"RCP" | RequiresActivatableObject | RequiresIncreasableObject | RequiresPrimaryAttribute | SexRequirement | RaceRequirement | CultureRequirement | PactRequirement, &> | Array<[level: number, ...levelBasedPrerequisites: ("RCP" | RequiresActivatableObject | RequiresIncreasableObject | RequiresPrimaryAttribute | SexRequirement | RaceRequirement | CultureRequirement | PactRequirement)]<&>, &&>)?
-
Description: A list of prerequisites that has to be met before activation availability. Listed JSON interfaces may be used in addition to
"RCP"
which is used to indicate that it has to be or common in or suggested by the selected race, culture or profession. If prerequisites are level-based, you need to take the second type option and insert an array of arrays, where the first element of each contained array is the level and all the following elements are the prerequisites for the level specified at the beginning of the array. These are required for at least this level: The prerequisites are merged for higher levels. So if you have prerequisite lists for level 1, 2 and 3, if you want to choose level 3, you need to meet all prerequisites listed for level 1, 2 and 3. You need to have prerequisites for at least two levels, so that the app can detect you want level-aware prerequisites. -
Examples:
{"id": "TAL_1", "value": 4}
{"id": "TAL_1", "value": 4}&{"id": "SA_3", "sid": 1}
1&{"id": "TAL_1", "value": 4}&&3&{"id": "SA_3", "sid": 1}
-
Type:
markdown?
- Description: Use if text cannot be generated by the app.
-
Type:
Array<index: number, &>?
-
Description: If specific prerequisites can not be rendered, you can use the (0-based) index of the respective prerequisite so that the app will not try to display but ignore the prerequisite instead. This might be overwritten by string replacements in
prerequisitesIndex
in l10n table.
-
Type:
Array<[index: number, replacement: string]<?>, &>?
- Description: If specific prerequisites can not be rendered, you can use the (0-based) index of the respective prerequisite and set a string that will be rendered instead.
-
Type:
markdown?
-
Description: Prepends the provided string to the main prerequisites string. No effect if
prerequisites
field is used in l10n table.
-
Type:
markdown?
-
Description: Appends the provided string to the main prerequisites string. No effect if
prerequisites
field is used in l10n table.
-
Type:
number?
- Description: Witches can learn to brew special things in their Hexenkessel. These brews can be categorized in different types. For the translation of "id => brew" see the table below.
-
Type:
Array<occurrence: [bookId: string, firstPage: number, lastPage?: number]<,>, &>
-
Description: The source books where you can find the entry. The list items contain the book IDs (from the Books table) and the page (
firstPage
). If an entry spans multiple pages, provide the last page as well.
-
Type:
Array<change: [date: Date, value: string]<?>, &>?
- Description: A list of errata for the entry in the specific language.
interface RequiresActivatableObject {
id: string | string[]; // If an array is used, only one of the specified IDs has to fit the other object properties. Can not be used, if the 'sid' property is an array.
active: boolean; // if the specified object with its properties has to be active or deactive.
sid?: string | number | string[] | number[]; // If an array is used, only one of the specified SIDs has to fit the other object properties. Can not be used, if the 'id' property is an array.
sid2?: string | number;
tier?: number;
}
interface RequiresIncreasableObject {
id: string | string[];
value: number; // skill/combat technique has to have this specific SR/CTR
}
interface RequiresPrimaryAttribute {
id: "ATTR_PRIMARY";
value: number;
type: 1 | 2; // 1 => magic, 2 => blessed
}
interface SexRequirement {
id: 'SEX';
value: 'm' | 'f';
}
interface RaceRequirement {
id: 'RACE';
value: number | number[]; // Either specified race ID or array containing race IDs (one-of)
active?: boolean; // If `false`, it does not need to be active. Defaults to `true`.
}
interface CultureRequirement {
id: 'CULTURE';
value: number | number[]; // Either specified culture ID or array containing culture IDs (one-of)
}
interface PactRequirement {
id: 'PACT';
category: number;
domain?: number | number[];
level?: number;
}
id | description |
---|---|
TALENTS |
All skills. |
COMBAT_TECHNIQUES |
All combat techniques. |
SPELLS |
All spells (excluding cantrips). |
LITURGIES |
All chants (excluding blessings). |
id | en-US | de-DE |
---|---|---|
1 |
General | Allgemein |
2 |
Fate | Schicksal |
3 |
Combat | Kampf |
4 |
Magical | Magisch |
5 |
Staff Enchantments | Stab |
6 |
Witch | Hexe |
7 |
Karma | Karmal |
8 |
Protective/Warding Circles | Bann-/Schutzkreise |
9 |
Combat Styles (armed) | Kampfstile (bewaffnet) |
10 |
Combat Styles (unarmed) | Kampfstile (unbewaffnet) |
11 |
Combat (extended) | Kampf (erweitert) |
12 |
Commands | Befehle |
13 |
– | Zauberstile |
14 |
– | Magisch (Erweitert) |
15 |
– | Bannschwert |
16 |
– | Dolch |
17 |
– | Instrument |
18 |
– | Gewand |
19 |
– | Kugel |
20 |
– | Stecken |
21 |
– | Prügel |
22 |
– | Ahnenzeichen |
23 |
– | Zeremonialgegenstände |
24 |
– | Predigten |
25 |
– | Liturgiestile |
26 |
– | Karmal (Erweitert) |
27 |
– | Visionen |
28 |
– | Magische Traditionen |
29 |
– | Karmale Traditionen |
30 |
– | Paktgeschenke |
31 |
– | Vampirismus |
32 |
– | Lykanthropie |
33 |
– | Talentstile |
34 |
– | Talent (Erweitert) |
35 |
– | Magierkugel |
36 |
– | Hexenkessel |
37 |
– | Narrenkappe |
38 |
– | Schelmenspielzeug |
39 |
– | Alchimistenschale |
40 |
– | Sex-Schicksal |
41 |
– | Sex |
42 |
– | Waffenzauber (Animisten) |
43 |
– | Sichelrituale |
44 |
– | Ringzauber |
45 |
– | Chronikzauber |
id | en-US | de-DE |
---|---|---|
1 |
Passive | Passiv |
2 |
Basic maneuver | Basismanöver |
3 |
Special maneuver | Spezialmanöver |
CombatTechniqueGroup
id | en-US | de-DE |
---|---|---|
0 |
– |
– |
1 |
all | alle |
2 |
all melee combat techniques | alle Nahkampftechniken |
3 |
all ranged combat techniques | alle Fernkampftechniken |
4 |
all melee combat techniques with parry value | alle Nahkampftechniken, die über einen PA-Wert verfügen |
5 |
all melee combat techniques with one-handed weapons | alle Nahkampftechniken, die mit einhändigen Waffen ausgeführt werden |
id | de-DE |
---|---|
1 |
Feen |
2 |
Dämonen |
id | de-DE |
---|---|
1 |
Niedere Feen |
2 |
Mittlere Feen |
3 |
Hohe Feen |
id | de-DE |
---|---|
1 |
Finsternis |
2 |
Wald |
3 |
Fluss |
4 |
See |
id | de-DE |
---|---|
1 |
Erzdämonen |
2 |
Freie Dämonen |
id | Zhayad | Zelemja/Ancient Tulamidya |
---|---|---|
1 |
Tyakra'man | Blakharaz |
2 |
Xarfai | Belhalhar |
3 |
Gal'k'zuul | Charyptoroth |
4 |
Thezzphai | Lolgramoth |
5 |
Tijakool | Thargunitoth |
6 |
Iribaar | Amazeroth |
7 |
Nagrach | Belshirash |
8 |
Calijnaar | Asfaloth |
9 |
Zholvar | Tasfarelel |
10 |
Mishkhara | Belzhorash |
11 |
Widharcal | Agrimoth |
12 |
Dar-Klajid | Belkelel |
id | name |
---|---|
13 |
Aphasmayra |
14 |
Aphestadil |
15 |
Heskatet |
If "domain"
should be "General"
, do not define "domain"
in PactRequirement
.
id | de-DE | en-US |
---|---|---|
1 |
Speziell | Special |
2 |
Suppe | Soup |
3 |
Trank | Potion |
4 |
Salbe | Salve |
-
SA_3
: The selection list is included in the separate worksheetTradeSecr
. This will be included manually after converting the table and the selection list to app-readable JSON. -
SA_9
: The skills list will be included in the initialization phase of the app. -
SA_27
: The selection list is included in the separate worksheetScripts
. This will be included manually after converting the table and the selection list to app-readable JSON. -
SA_28
univ: The selection list is included in the separate worksheetWriting
. This will be included manually after converting the table and the selection list to app-readable JSON. -
SA_29
: The selection list is included in the separate worksheetLanguages
. This will be included manually after converting the table and the selection list to app-readable JSON. -
SA_164
andSA_266
: The requirements are entirely maintained by the app. -
SA_338
univ: The selection list is included in the separate worksheetAnimalTrans
. This will be included manually after converting the table and the selection list to app-readable JSON. -
SA_484
: The selection list is included in the separate worksheetSpellX
. This will be included manually after converting the table and the selection list to app-readable JSON. -
SA_663
: The selection list is included in the separate worksheetChantX
. This will be included manually after converting the table and the selection list to app-readable JSON.
Main Tables
- Advantages, Disadvantages, Special Abilties
- Attributes
- Blessings
- Books
- Cantrips
- Combat Techniques
- Cultures
- Equipment
- Experience Levels
- Liturgical Chants
- Profession Variants
- Professions
- Race Variants
- Races
- Skills
- Spells
- UI
Subtables
Additional Tables
Programming
Data Structures