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Releases: emd4600/SporeModder-FX

SporeModder FX v2.2.9

13 Feb 18:49
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  • Fix wrong negative sign in certain locales. Fix bug in complex GMDLs.

SporeModder FX v2.2.8

06 Jan 21:53
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  • Add scan-simulator console command, which shows attributes and their file offsets of a simulator data file. This can help editing save game data.
  • Add support for DBPF compression when using command line. pack inputFolder outputFile -compress 0, with 0 being the file size threshold to compress.

SporeModder FX v2.2.7

03 Jan 23:49
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  • Added command line find-spui to find all .spui files with a specific control ID

SporeModder FX v2.2.6

11 Dec 22:55
4d7f06e
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  • Fix pipeline for automatic update (#81)
  • Add support for .submix, .mode, .cihldren; check for non-convertable extensions; add more names found by @A-xesey (#77)

SporeModder FX v2.2.3

21 Jun 15:06
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  • Fixed bug that made particles not show.

SporeModder FX v2.2.2

20 Jun 21:56
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  • Fixed compile errors in 'camera', 'decal', 'distribute', 'game', 'gameModel', 'metaParticle', 'particle', and 'sequence' effects.
  • Fixed compile error in .pollen_metadata.
  • Fixed compile error in .summary

SporeModder FX v2.2.1

20 Jun 10:48
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  • Added support for older .gmdl files. Also, now the GMDL viewer shows more information.
  • Fixed parsing bug in .summary files.

SporeModder FX v2.2.0

20 Jun 09:16
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  • Changed to Java 11. The program might work now on Linux and macOS.
  • Fixed some white dialog boxes when unpacking or packing mods.
  • Added GMDL Viewer. Allows viewing .gmdl models, as well as editing their textures and materials.
  • Added support for .pollen_metadata files.
  • Added support for .summary files.
  • Effect rework! Many effect components have been reworked to resemble more closely their original form, as well as giving more intuitive control. The unknown flags has disappeared in most cases, and now most of the effects in gameEffects_pfx~ can be compiled. If your existing effects used any complex features, they might not compile now. We recommend you either update them manually, or pack them before updating and unpack them back after the update.
  • Command line support: you can use the smfx.exe executable to use SporeModder FX from the command line, to pack, unpack, convert files and hash names. For example: smfx name-to-id buildingpainticons~. Use smfx --help for more information.
  • Now lines of text can be duplicated using Ctrl + D.
  • Now you can choose what formats to convert when unpacking presets.
  • Fixed some bugs in .arth files.
  • SporeModder FX is now completely open source, as the project has switched to Maven to manage the dependencies.

SporeModder FX v2.1.34

07 Jun 15:33
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  • Added support for .arth files!
  • Fixed bug that caused string8s properties to randomly crash the game.

SporeModder FX v2.1.33

31 May 16:05
c9837c7
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