Releases: emd4600/SporeModder-FX
Releases · emd4600/SporeModder-FX
SporeModder FX v2.2.9
- Fix wrong negative sign in certain locales. Fix bug in complex GMDLs.
SporeModder FX v2.2.8
- Add
scan-simulator
console command, which shows attributes and their file offsets of a simulator data file. This can help editing save game data. - Add support for DBPF compression when using command line.
pack inputFolder outputFile -compress 0
, with 0 being the file size threshold to compress.
SporeModder FX v2.2.7
- Added command line
find-spui
to find all.spui
files with a specific control ID
SporeModder FX v2.2.6
SporeModder FX v2.2.3
- Fixed bug that made particles not show.
SporeModder FX v2.2.2
- Fixed compile errors in 'camera', 'decal', 'distribute', 'game', 'gameModel', 'metaParticle', 'particle', and 'sequence' effects.
- Fixed compile error in
.pollen_metadata
. - Fixed compile error in
.summary
SporeModder FX v2.2.1
- Added support for older
.gmdl
files. Also, now the GMDL viewer shows more information. - Fixed parsing bug in
.summary
files.
SporeModder FX v2.2.0
- Changed to Java 11. The program might work now on Linux and macOS.
- Fixed some white dialog boxes when unpacking or packing mods.
- Added GMDL Viewer. Allows viewing
.gmdl
models, as well as editing their textures and materials. - Added support for
.pollen_metadata
files. - Added support for
.summary
files. - Effect rework! Many effect components have been reworked to resemble more closely their original form, as well as giving more intuitive control. The unknown
flags
has disappeared in most cases, and now most of the effects ingameEffects_pfx~
can be compiled. If your existing effects used any complex features, they might not compile now. We recommend you either update them manually, or pack them before updating and unpack them back after the update. - Command line support: you can use the
smfx.exe
executable to use SporeModder FX from the command line, to pack, unpack, convert files and hash names. For example:smfx name-to-id buildingpainticons~
. Usesmfx --help
for more information. - Now lines of text can be duplicated using
Ctrl + D
. - Now you can choose what formats to convert when unpacking presets.
- Fixed some bugs in
.arth
files. - SporeModder FX is now completely open source, as the project has switched to Maven to manage the dependencies.
SporeModder FX v2.1.34
- Added support for
.arth
files! - Fixed bug that caused
string8s
properties to randomly crash the game.
SporeModder FX v2.1.33
- Reworked
effectMap
in.pfx
files. More info here: https://github.com/emd4600/SporeModder-FX/wiki/Effect-Maps - Fixed the flags
-propagateAlways
and-propagateIfKilled
in thelife
command of meta particles. - Added support for
include
in ArgScript files. - Added thousands of audio names by @0KepOnline