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Releases: emd4600/SporeModder-FX

SporeModder FX v2.1.34

07 Jun 15:33
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  • Added support for .arth files!
  • Fixed bug that caused string8s properties to randomly crash the game.

SporeModder FX v2.1.33

31 May 16:05
c9837c7
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SporeModder FX v2.1.32

22 May 02:38
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Fixed error in previous update that removed backwards compatibility with effect flags.

SporeModder FX v2.1.31

22 May 02:24
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  • Fixed select block in effects.
  • Added options -hardStop and -rigid for effects.

SporeModder FX v2.1.30

12 May 15:49
d11a542
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Added support for ALL CELL STAGE FILES: .backgroundMap, .effectMap, .cell .globals, .look_algorithm .look_table, .lootTable, .populate .powers, .random_creature, .structure, .world, .advect*

If you discover anything interesting in these files, please share it so that the whole modding community can benefit.

*.advect files represents a force vector field, 128x128 vectors. I have included a advect.py Python file to visualize and generate these fields.

SporeModder FX v2.1.29

20 Apr 17:43
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  • Fixed packing bug introduced in previous update.
  • Opening XML files doesn't crash anymore.

SporeModder FX v2.1.28

20 Apr 16:12
45dd7ae
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  • Added support for converting .gait files
  • Added support for extracting data from scenario .0x366A930D files
  • Added 1000+ more names by @0KepOnline

SporeModder FX v2.1.27

07 Jan 16:28
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  • Fixed a bug that caused inconsistent Spore crashes after editing certain RW4 models in the Model Viewer (this same bug was fixed a few weeks ago in the Blender addons).
  • Added 270 new names by @0KepOnline

SporeModder FX v2.1.26

20 Oct 02:42
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  • Fixed a bug with some hash() properties not being calculated properly, like uint32 definition_ResourceType hash(kInteractiveOrnament~)
  • Fixed bug where materials did not unpack properly. If your material_shaders_compiled_states~ folder is empty, you will need to unpack again to see the changes.
  • Added more than 700 new names by @0KepOnline

SporeModder FX v2.1.25

21 Sep 14:26
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  • Fixed bugs #38 and #44, related with effects. These bugs also affected how effects are unpacked, so if you like using effects I recommend you unpacking them again.
  • Added thousands of new names by @0KepOnline. To see them in your files, you will need to unpack the game files again.