Releases: emd4600/SporeModder-FX
Releases · emd4600/SporeModder-FX
SporeModder FX v2.1.34
- Added support for
.arth
files! - Fixed bug that caused
string8s
properties to randomly crash the game.
SporeModder FX v2.1.33
- Reworked
effectMap
in.pfx
files. More info here: https://github.com/emd4600/SporeModder-FX/wiki/Effect-Maps - Fixed the flags
-propagateAlways
and-propagateIfKilled
in thelife
command of meta particles. - Added support for
include
in ArgScript files. - Added thousands of audio names by @0KepOnline
SporeModder FX v2.1.32
Fixed error in previous update that removed backwards compatibility with effect flags.
SporeModder FX v2.1.31
- Fixed
select
block in effects. - Added options
-hardStop
and-rigid
for effects.
SporeModder FX v2.1.30
Added support for ALL CELL STAGE FILES: .backgroundMap
, .effectMap
, .cell
.globals
, .look_algorithm
.look_table
, .lootTable
, .populate
.powers
, .random_creature
, .structure
, .world
, .advect
*
If you discover anything interesting in these files, please share it so that the whole modding community can benefit.
*.advect
files represents a force vector field, 128x128 vectors. I have included a advect.py
Python file to visualize and generate these fields.
SporeModder FX v2.1.29
- Fixed packing bug introduced in previous update.
- Opening XML files doesn't crash anymore.
SporeModder FX v2.1.28
- Added support for converting
.gait
files - Added support for extracting data from scenario
.0x366A930D
files - Added 1000+ more names by @0KepOnline
SporeModder FX v2.1.27
- Fixed a bug that caused inconsistent Spore crashes after editing certain RW4 models in the Model Viewer (this same bug was fixed a few weeks ago in the Blender addons).
- Added 270 new names by @0KepOnline
SporeModder FX v2.1.26
- Fixed a bug with some
hash()
properties not being calculated properly, likeuint32 definition_ResourceType hash(kInteractiveOrnament~)
- Fixed bug where materials did not unpack properly. If your
material_shaders_compiled_states~
folder is empty, you will need to unpack again to see the changes. - Added more than 700 new names by @0KepOnline
SporeModder FX v2.1.25
- Fixed bugs #38 and #44, related with effects. These bugs also affected how effects are unpacked, so if you like using effects I recommend you unpacking them again.
- Added thousands of new names by @0KepOnline. To see them in your files, you will need to unpack the game files again.