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Releases: emd4600/SporeModder-FX

SporeModder FX v2.1.10

04 Feb 19:36
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Fixed a bug in the model viewer that made .rw4s grow in size exponentially when saving. Files that have been altered with the model viewer in previous SMFX versions will still be affected.

SporeModder FX v2.1.9

24 Jan 13:20
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This update includes very significant bugfixes to effect files and the SPUI editor. The effect bugfixes affects at how they are unpacked, but this release includes a link with all the effect files of the game unpacked with this update, so you don't have to unpack the whole game packages again.

SPUI Editor

  • *** Button Text bug fixed
  • WinSlider rendering is mostly not broken anymore
  • cSPUIStdDrawables are now rendered with more accurate alpha channels
  • SPUI Import and Export actions now have unique icons and properly-configured dialogs
  • Added SPUI editor action to duplicate an SPUI block

Effect bugfixes

TERRAIN DISTRIBUTE:

  • The entire effect component has been fixed, nothing worked before. Need to re-unpack to see changes.

TERRAIN SCRIPT:

  • This component always gave errors before.

DISTRIBUTE:

  • Many unpacking errors fixed. Need to re-unpack to see changes.
  • Introduced model and material attributes.

SKINPAINT DISTRIBUTE:

  • region attribute was being ignored almost completely
  • Fixed errors in particleSelect. Need to re-unpack to see changes.

SKINPAINT SETTINGS:

  • -exponent option now works correctly.

SKINPAINT PARTICLES, SKINPAINT FLOOD:

  • All attributes were acting as if they had -scalePos
  • Attributes inside modifiers were broken.

PARTICLES, METAPARTICLES, RIBBON, CLOUD, FASTPARTICLE:

  • -torus and -ring options in source attribute.
  • -wind component of force is written correctly now. Need to re-unpack to see changes.
  • flags attribute
  • model attribute had some bugs

PARTICLES, METAPARTICLES:

  • Sometimes randomWalk was written instead of directedWalk. Need to re-unpack to see changes.

LIGHTS:

  • strength attribute is now accepted

DECALS:

  • aspect attribute is now accepted.
  • size was not showing the real value. Need to re-unpack to see changes.

MODEL:

  • animate -channel option is now read correctly

GAMEMODEL:

  • animate -channelID has been renamed to -channel, for consistency.
  • Fixed crash with splitters

EFFECTMAP:

  • Fixed error with -value0, etc options

BRUSH:

  • ribbon attribute was ignored before.

SporeModder FX v2.1.8

23 Nov 16:53
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Some bugfixes for SPUIs. SporeModderFX.exe should now also work even if you have newer versions of Java.

SporeModder FX v2.1.7

09 Nov 16:04
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Some critical bugs when unpacking presets have been fixed. Unpacking is also now significantly faster, specially if you have multiple CPU cores.

There have also been some bugfixes in the project view.

SporeModder FX v2.1.6

27 Aug 20:25
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  • The RW4 Model Viewer can now display most models, many of them couldn't be loaded before:
    unknown
  • The model viewer camera has been fixed.
  • Fixed a bug that caused the program to stop when unpacking large .package files.

SporeModder FX v2.1.5

10 Aug 17:17
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Solved critical bugfix relating packing. The interesting stuff is in v2.1.4

SporeModder FX v2.1.4

09 Aug 21:50
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  • Wherever a text file requires a color (e.g. in colorRGB properties, or in effects), SporeModder FX will now show you a tooltip of the color. And what's even better: Ctrl + Left Click the color text and a Color Picker will appear! (ignore the GIF quality, the gradient displays correctly)
    ColorPicker

  • Improved Searching: Now there's a progress bar and a cancel button. Performance has also improved slightly.
    Captura

  • Packages inside packages: This feature is used by Spore to localize and translate mods. Now SMFX packs the nested packages automatically, so you can have all the translations of your mod in a single project:
    imagen

  • Speaking of languages, SMFX now supports UTF-8 encoding. Both reading and writing. Go translate your mod to Japanese.

  • The SPUI Editor has been greatly improved:

    • Panning in the editor now works correctly, displaying parts of the SPUI that were clipped before.
    • Tinted images now work (almost) correctly.
    • Support for Darkspore SPUIs has improved.
    • Two new buttons: import/export SPUI block (Experimental)
    • SporeStdDrawables now respect the ScaleType property.
  • .animation.anim_t files finally convert automatically when packing.

  • Some bugfixes when converting effects, animations and tlsa files.

  • Unpacking DBPF (.package) files has been slightly optimized. It's around 30% faster in my computer. It improves more the more threads your CPU can have.

SporeModder FX v2.1.3

27 Jul 16:45
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  • TLSA files now work correctly
  • Now it's possible to convert files from source projects by right-clicking them.
  • The model viewer will open even if it cannot display the model. This will at least let you extract the textures.
  • Some bugfixes converting effects and animations

SporeModder FX v2.1.2 - Documentation

23 Jun 19:25
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Documentation

SporeModderFX now shows links to documentation related to the program and to Spore modding in general. The available documentation will update automatically when new documentation pages are created.

Main Documentation
Materials Documentation

Some issues with DPI scaling have also been fixed.

SporeModder FX v2.1.1 - Shaders, Animations and Effect Editor

01 Jun 21:00
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