Releases: emd4600/SporeModder-FX
SporeModder FX v2.1.10
Fixed a bug in the model viewer that made .rw4
s grow in size exponentially when saving. Files that have been altered with the model viewer in previous SMFX versions will still be affected.
SporeModder FX v2.1.9
This update includes very significant bugfixes to effect files and the SPUI editor. The effect bugfixes affects at how they are unpacked, but this release includes a link with all the effect files of the game unpacked with this update, so you don't have to unpack the whole game packages again.
SPUI Editor
***
Button Text bug fixedWinSlider
rendering is mostly not broken anymorecSPUIStdDrawables
are now rendered with more accurate alpha channels- SPUI Import and Export actions now have unique icons and properly-configured dialogs
- Added SPUI editor action to duplicate an SPUI block
Effect bugfixes
TERRAIN DISTRIBUTE:
- The entire effect component has been fixed, nothing worked before. Need to re-unpack to see changes.
TERRAIN SCRIPT:
- This component always gave errors before.
DISTRIBUTE:
- Many unpacking errors fixed. Need to re-unpack to see changes.
- Introduced
model
andmaterial
attributes.
SKINPAINT DISTRIBUTE:
region
attribute was being ignored almost completely- Fixed errors in
particleSelect
. Need to re-unpack to see changes.
SKINPAINT SETTINGS:
-exponent
option now works correctly.
SKINPAINT PARTICLES, SKINPAINT FLOOD:
- All attributes were acting as if they had
-scalePos
- Attributes inside
modifier
s were broken.
PARTICLES, METAPARTICLES, RIBBON, CLOUD, FASTPARTICLE:
-torus
and-ring
options insource
attribute.-wind
component of force is written correctly now. Need to re-unpack to see changes.flags
attributemodel
attribute had some bugs
PARTICLES, METAPARTICLES:
- Sometimes
randomWalk
was written instead ofdirectedWalk
. Need to re-unpack to see changes.
LIGHTS:
strength
attribute is now accepted
DECALS:
aspect
attribute is now accepted.size
was not showing the real value. Need to re-unpack to see changes.
MODEL:
animate
-channel
option is now read correctly
GAMEMODEL:
animate
-channelID
has been renamed to-channel
, for consistency.- Fixed crash with splitters
EFFECTMAP:
- Fixed error with
-value0
, etc options
BRUSH:
ribbon
attribute was ignored before.
SporeModder FX v2.1.8
Some bugfixes for SPUIs. SporeModderFX.exe
should now also work even if you have newer versions of Java.
SporeModder FX v2.1.7
Some critical bugs when unpacking presets have been fixed. Unpacking is also now significantly faster, specially if you have multiple CPU cores.
There have also been some bugfixes in the project view.
SporeModder FX v2.1.6
SporeModder FX v2.1.5
Solved critical bugfix relating packing. The interesting stuff is in v2.1.4
SporeModder FX v2.1.4
-
Wherever a text file requires a color (e.g. in
colorRGB
properties, or in effects), SporeModder FX will now show you a tooltip of the color. And what's even better:Ctrl + Left Click
the color text and a Color Picker will appear! (ignore the GIF quality, the gradient displays correctly)
-
Improved Searching: Now there's a progress bar and a cancel button. Performance has also improved slightly.
-
Packages inside packages: This feature is used by Spore to localize and translate mods. Now SMFX packs the nested packages automatically, so you can have all the translations of your mod in a single project:
-
Speaking of languages, SMFX now supports UTF-8 encoding. Both reading and writing. Go translate your mod to Japanese.
-
The SPUI Editor has been greatly improved:
- Panning in the editor now works correctly, displaying parts of the SPUI that were clipped before.
- Tinted images now work (almost) correctly.
- Support for Darkspore SPUIs has improved.
- Two new buttons: import/export SPUI block (Experimental)
SporeStdDrawable
s now respect theScaleType
property.
-
.animation.anim_t
files finally convert automatically when packing. -
Some bugfixes when converting effects, animations and tlsa files.
-
Unpacking DBPF (
.package
) files has been slightly optimized. It's around 30% faster in my computer. It improves more the more threads your CPU can have.
SporeModder FX v2.1.3
- TLSA files now work correctly
- Now it's possible to convert files from source projects by right-clicking them.
- The model viewer will open even if it cannot display the model. This will at least let you extract the textures.
- Some bugfixes converting effects and animations
SporeModder FX v2.1.2 - Documentation
SporeModder FX v2.1.1 - Shaders, Animations and Effect Editor
Fixed some bugs related with animations. Real info here: https://github.com/Emd4600/SporeModder-FX/releases/tag/v2.1.0