Releases: erickt420/FFXCutsceneRemover
v1.3.2 - Final Fantasy X Cutscene Remover
Due to a number of bugs being introduced in this release, we've decided to remove it while we work on fixes for 1.3.3
Bug Fixes
- Tidus is now added to the Aurochs team instead of Wakka after the Luca game
- Fixed an issue in Guadosalam where the Shelinda cutscene could be skipped by walking into the shop door, triggering Kimahri cutscene
- Fixed an issue where Tidus would sometimes run on the spot and get stuck (the "treadmill" issue) [Needs further testing]
New Skips
- Skips added for additional cutscenes in Cavern of the Stolen Fayth including Pre-Yojimbo cutscene
Extra
- Updated "FFX not found" text to be less ambiguous
v1.3.1 - Final Fantasy X Cutscene Remover
Bug Fixes
- Fixed an issue causing the party to not be healed after Djose Temple.
v1.3.0 - Final Fantasy X Cutscene Remover
Estimated time change to the previous release: 35 seconds faster.
Some small sections of gameplay have been added back in to closer reflect a normal playthrough.
Returning Gameplay:
- Dream Zanarkand. Talking to both the kids and the girls during the first screen when naming Tidus.
- Kilika Antechamber. Now requires the player to walk up, then to Wakka then back towards the entrance.
- Seymour's house. Now requires the player to talk to Auron, Wakka, Lulu and Rikku (in any order) before talking to Yuna.
- Farplane. Now requires the player to walk to Wakka and then to Yuna.
New Skips:
- Added a skip for the Underwater Ruins lights turning on cutscene.
- Reworked Tidus/Aeon naming scenes, skipping various small scenes and improving stability.
- Reworked Home Chimera's skip to make the skip faster.
Bug Fixes:
- Reworked Tidus / Aeon naming cutscene skips to fix potential for slow/fast Ifrit.
- Fixed issue with Dona cutscene sometimes not skipping.
- Reworked pre-Seymour and post-Seymour boss skips. This may have some impact on Guado bridge crashes but no guarantees.
- Reworked Isaaru cutscene skip to hopefully avoid the bug of the cutscene playing if an encounter triggers on the cutscene trigger line.
- Slightly reworked the Kilika Temple pray transition to attempt a fix for an uncommon bug with the skip not occurring.
Extra:
- Assembly is now signed to hopefully reduce OS-level warnings about untrustworthy applications.
- Reduced file size by stripping unused assemblies.
v1.2.3 - Final Fantasy X Cutscene Remover
Fixes
- Fixed an issue where the spoils screen would sometimes be skipped after defeating Klikk.
v1.2.2 - Final Fantasy X Cutscene Remover
Changes
- Added a cutscene skip for talking to Wantz on Gagazet. This saves ~23 seconds in certain categories.
- Boosters now have improved support.
- Added version number to the console output when launching the program.
Fixes
- Fixed an issue with the 4x speed booster being disabled after some boss battles.
- Fixed an issue with Auto-Battle causing post-boss skips not to function.
v1.2.1 - Final Fantasy X Cutscene Remover
Fixes
- Tanker fight no longer plays the victory fanfare.
- Aeons are now healed before Isaaru.
Changes
- Added cutscene skip for Omega Ruins entry.
This update is a time save for categories other than Any%, most notably NSG.
v1.2.0 - Final Fantasy X Cutscene Remover
Changes
- Implemented new methodology on Sinspawn Gui and Spectral Keeper Boss Cutscene Skips to manually trigger fight and then transition after the fight.
- Same methodology also added for Geosgaeno, Evrae, Sanctuary Keeper, Left Fin, Right Fin, and Sin Core.
- Added Back Bahamut Fayth "Defeat Yu Yevon" gameplay.
- Added Back Talking to Wakka in Kilika Temple to Pray or Standy and watch.
Overall this update is a significant time save over previous versions (estimated 2:00), mostly due to including both Sinspawn Gui cutscene skips.
v1.1.2 - Final Fantasy X Cutscene Remover
Fixes
- Fixed an issue where the menu would stop working after Geosgaeno (Also resulting in further problems if play continued).
v1.1.1 - Final Fantasy X Cutscene Remover
Fixes
- Reworked Home transisitions to allow for entry to side rooms without triggering the post Chimeras cutscene skips. (Note: Going back after already defeating Chimeras will cause issues still)
- Fixed Characters erroneously gaining AP after certain fights.
- Fixed Dona cutscene erroneously triggering the "Seymour helps out" cutscene skip at the end of Mi'ihen Highroad
- Fixed Thunder Plains agency entry cutscene playing
v1.1.0 - Final Fantasy X Cutscene Remover
Time Impacted Changes (Estimates)
- Added Overdrive Sin Cutscene Skip (-0:05)
- Added movement section - Rikku wants to stay in Thunder Plains Inn (+0:04)
- Changed pre-Evrae cutscene skip to fix softlock (+0:02)
- Added pre-Sinspawn Gui cutscene skip (-1:15)
- Removed post-Sinspawn Gui 1 cutscene skip (+1:20)
Notes:
Players were reporting crashes happening with the Gui skip. To investigate, we've disabled the cutscene skips that are happening in previous versions, but adding in the pre-Gui skip to offset the time changes.
We're hoping that this helps narrow down the cause of the crash.
Overall we anticipate the time gain/loss to be +/- 5 seconds.
Fixes
- Fixed an issue where the story would sometimes reset upon re-visiting the Thunder Plains.
- Fixed an issue where the game would softlock on Evrae if your party was not Tidus/Kimahri/Rikku.
- You can now menu before Geosgaeno (note that the issue with the menu sometimes being permanently disabled after Geosgaeno still persists).
Other notes:
- We will only be publishing x86 from now on.
- We have an icon now! (Thanks Shenef)