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Releases: erickt420/FFXCutsceneRemover

v1.5.4 - Final Fantasy X Cutscene Remover

18 May 11:24
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Bug Fixes

  • Fixed a bug where learned overdrives would be replaced after Spherimorph.

Extra

  • RNG Fix has been renamed to True RNG.

v1.5.3 - Final Fantasy X Cutscene Remover

04 Apr 16:33
cdfcf00
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Bug Fixes

  • Fixed a bug with bosses being skipped from going into a menu after a game over.
  • Fixed a bug with encounters being re-enabled after certain cutscene skips when No Encounter equipment is equipped.

v1.5.2 - Final Fantasy X Cutscene Remover

26 Feb 20:50
d37861d
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Bug Fixes

  • Fixed an issue that would prevent animations from playing after the Besaid Lagoon.

v1.5.1 - Final Fantasy X Cutscene Remover

25 Feb 21:18
e32b9ef
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Bug Fixes

  • Fixed a bug that caused encounters to sometimes be disabled after a load

v1.5.0 - Final Fantasy X Cutscene Remover

25 Feb 15:48
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Release removed due to a major bug - please download 1.5.1 instead

This release is an estimated 10-20 seconds faster than previous releases.

Some small gameplay sections have been added back in to more accurately reflect a normal playthrough.

New Skips and Returning Gameplay

  • Tidus falling into the water in Baaj Temple is now skipped
  • Wakka pushing Tidus into the Besaid lagoon is now skipped
  • Besaid nighttime movement add back between naming Valefor and the dream on the dock
  • Kilika elevator movement added back between the Great Hall and the Trials
  • Thunder Plains movement now puts Tidus under the hut after hitting the cutscene line

Bug Fixes

  • Fixed Crawler, Seymour Flux and Yunalesca fights having a black screen bug, post-battle, when Max Gil Booster is used
  • Made characters in Crawler fight spawn on their spots
  • Fixed Crawler Transition to work when loading from the autosave
  • Fixed a bug with Chimeras fight skip not triggering after loading a save from the hallway save sphere
  • Fixed a bug with Chimeras fight being skippable by opening the menu after going into the Chimera side room
  • Fixed Tidus spawn point in the Summoner's Sanctum in Home
  • Suppressed an autosave at start of the Bevelle Guards section to avoid a softlock on Game Over (Evrae autosave is available instead)

v1.4.4 - Final Fantasy X Cutscene Remover

27 Jan 02:09
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Bug fixes:

  • You can no longer skip talking to Auron in Seymour's mansion.
  • The game will no longer sometimes crash when summoning possessed aeons.*
  • Entering Macalania Inn no longer prevents the pre-Crawler Tromell cutscene skip.
  • Tidus will no longer sometimes get stuck after praying in Kilika temple.
  • Tidus now correctly spawns next to the bed in Besaid after waking up.

*The game may still crash of its own volition, but the crash caused by CSR should be fixed.

v1.4.3 - Final Fantasy X Cutscene Remover

20 Nov 20:18
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Bug fixes:

  • It is no longer possible to trigger a cutscene from the wrong location with Kimahri and Yuna on the airship before Sin.
  • Fixed an issue where you could sometimes trigger duplicate party members.

Extra:

  • Renamed log file to csr-log.log - it is recommended that you delete any existing debug.log

v1.4.2 - Final Fantasy X Cutscene Remover

21 May 21:58
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New features:

  • MRR ("Terra") Skip is now possible on this version, mirroring the behaviour of full-game speedruns.
  • Command line arguments are now supported (use --help for details).
  • More verbose logging.

Bug fixes:

  • Kimahri no longer automatically learns Self-Destruct after Spherimorph.
  • Fixed a bug where Defender X could be skipped under certain conditions.

Extra:

  • .NET upgraded to .NET 7.
  • Major code trimming and refactoring across the project.

v1.4.1 - Final Fantasy X Cutscene Remover

29 Apr 02:25
57cb910
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Bug Fixes

  • Caladbolg and Nirvana chests in the Calm Lands are now obtainable and function as intended.
  • Fixed Wantz appearing in Macalania if he was spoken to on Gagazet.
  • Fixed a bug where No Encounter armour would sometimes be disabled after Biran and Yenke.

v1.4.0 - Final Fantasy X Cutscene Remover

25 Mar 14:54
72b0322
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RNG Fix mod added!

This is a new feature and category that "fixes" the game's RNG to make it impossible to do any manipulation.
All RNG Fix runs must be submitted to the RNG Fix category.
This category is currently only available to CSR runs

Start Game dialogue box has been adjusted to dynamically work with CSR/RNGFix.