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EdgeColliders inside a CompositeCollider (to the left) should work as they do standalone (on the right). In this example it's from a TileMap's internal CompositeCollider
Actual Result
EdgeColliders don't seem to actually collide, of if they do seems incorrect.
Steps to Reproduce
Expected Result
EdgeColliders
inside aCompositeCollider
(to the left) should work as they do standalone (on the right). In this example it's from a TileMap's internalCompositeCollider
Actual Result
EdgeColliders don't seem to actually collide, of if they do seems incorrect.
Environment
Current Workaround
Use standalone edge colliders
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