-
Notifications
You must be signed in to change notification settings - Fork 24.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add surfaceId to EventTarget #46254
Add surfaceId to EventTarget #46254
Conversation
This pull request was exported from Phabricator. Differential Revision: D61939910 |
This pull request was exported from Phabricator. Differential Revision: D61939910 |
Summary: Pull Request resolved: facebook#46254 Changelog: [internal] Right now it's very hard to access the surface ID from the target when dispatching events, and we need that to determine if the event we dispatched produced any updates its surface ID. This adds surfaceId to EventTarget so we can access it without an unnecessary large amount of indirection in the current code. This is a dependency for facebook#46253 / D61939260, split to simplify reviewing. Differential Revision: D61939910
55f0f70
to
4d51fde
Compare
Differential Revision: D61939261
This pull request was exported from Phabricator. Differential Revision: D61939910 |
4d51fde
to
bf2a50b
Compare
Summary: Pull Request resolved: facebook#46254 Changelog: [internal] Right now it's very hard to access the surface ID from the target when dispatching events, and we need that to determine if the event we dispatched produced any updates its surface ID. This adds surfaceId to EventTarget so we can access it without an unnecessary large amount of indirection in the current code. This is a dependency for facebook#46253 / D61939260, split to simplify reviewing. Reviewed By: sammy-SC, rshest Differential Revision: D61939910
This pull request was exported from Phabricator. Differential Revision: D61939910 |
Summary: Pull Request resolved: facebook#46254 Changelog: [internal] Right now it's very hard to access the surface ID from the target when dispatching events, and we need that to determine if the event we dispatched produced any updates its surface ID. This adds surfaceId to EventTarget so we can access it without an unnecessary large amount of indirection in the current code. This is a dependency for facebook#46253 / D61939260, split to simplify reviewing. Reviewed By: sammy-SC, rshest Differential Revision: D61939910
bf2a50b
to
db0adcb
Compare
Summary: Pull Request resolved: facebook#46254 Changelog: [internal] Right now it's very hard to access the surface ID from the target when dispatching events, and we need that to determine if the event we dispatched produced any updates its surface ID. This adds surfaceId to EventTarget so we can access it without an unnecessary large amount of indirection in the current code. This is a dependency for facebook#46253 / D61939260, split to simplify reviewing. Reviewed By: sammy-SC, rshest Differential Revision: D61939910
This pull request was exported from Phabricator. Differential Revision: D61939910 |
db0adcb
to
5b09769
Compare
This pull request has been merged in c6aa9f4. |
Summary:
Changelog: [internal]
Right now it's very hard to access the surface ID from the target when dispatching events, and we need that to determine if the event we dispatched produced any updates its surface ID.
This adds surfaceId to EventTarget so we can access it without an unnecessary large amount of indirection in the current code.
This is a dependency for #46253 / D61939260, split to simplify reviewing.
Differential Revision: D61939910